Guide Forge is a block-based content authoring framework for Unity.Because it's an Editor Window System, it works with any Render Pipeline in (and tested with) Unity 6+Guide Forge is a powerful in-editor content authoring tool.Instead of writing your documentation, workflows, quest flows, or any docs in Word Processors - Keep everything in Unity!Create Documentation, Tutorials, Databases and more right in Unity, for Unity.Offers a powerful in-editor workflow that lets developers and designers create, organize, and manage content using a flexible editor-window system.Everything is designed to be directly inside the Unity Editor, enabling fast iteration, and seamless collaboration across a team.Whether you're prototyping ideas, building tools for designers, or managing large amounts of game content, Guide Forge can streamline that process!Another person does not need to own Guide Forge to read your guides.Export guides as standalone editor windowsCreate Documentation, Tutorials, Databases and moreUses Editor Windows to view guidesIncludes a powerful, easy interface to construct your guidesExport Guides when finished for other usersCreate asset docs, welcome guides, FAQs and more!Create infinite guidesGroup Scriptable Objects and work on them in your guidesPlace all your post processing presets in one place, edit them there too.Make Image / Sprite gallariesCreate To Do / Updates ListsGuide new crew members through your workflow without leaving UnityMake massive inventory databasesOrganize TexturesOrganize MaterialsPut your Textures and Materials in the same Guide, Or a Unique Guide.All guides are organized under the Top ToolbarStandalone exports support stateless GuideForgeActions. Actions that rely on serialized references, assets, or project-specific data may not function after export.The 'Standalone Exporter' removes Guide Forge dependencies. It does not attempt to package your entire project.SupportedScriptableObject assetsSerializable classesEnumsStructsInterfaces used only for serializationNested custom data typesNot SupportedPrefabsScenesAddressablesAssetDatabase referencesReflection-heavy systemsSerializeReference graphsRuntime dependency injection




