Modular low-poly construction kit to build fortified camps & outposts. Features fully animated interactive siege engines, custom faction color scripts, and mobile-ready URP optimization.Clan Camp is a comprehensive, production-ready low-poly asset pack designed for game developers building RTS, RPG, Adventure, or Tower Defense games. This package serves as a complete modular construction kit, allowing you to easily build, customize, and animate heavily fortified medieval encampments, tactical outposts, and intense castle siege scenes.Every asset has been crafted with a strict "performance-first" mindset, combining beautiful hand-painted stylized aesthetics with rock-solid game-engine engineering.--- KEY FEATURES ---* 84 UNIQUE 3D MODELS: A complete collection of weapons, palisades, camp furniture, tents, and environment props.* THE MODULAR FORTIFICATION SYSTEM: Seamlessly snap palisades, timber fences, corner bastions, and watchtowers using standard grids and universal connecting posts (sm_Fence_Post_Universal).* INTERACTIVE SIEGE MACHINES: Fully configured gameplay logic components. Battering Ram (pf_Siege_Ram) features a rope-pendulum mechanic. Catapult (pf_Siege_Catapult) handles mechanical firing loops and automatic physics-driven projectile spawning. Siege Tower (pf_Siege_Tower) comes with an animation-ready drop-ramp.* ADVANCED FACTION COLOR SYSTEM: Define custom color presets using ScriptableObject palettes. The system utilizes MaterialProperty Blocks (CC_FactionMember + CC_FactionColorReceiver) to instantly recolor assets in real-time without creating duplicate materials in memory.* SINGLE TEXTURE ATLAS: The entire collection shares a single t_ClanCamp_Palette_512 color palette texture for maximum performance.* MOBILE READY: Fully configured for Static Batching and GPU Instancing. An entire demo scene runs at a spectacular ~60 Batches / Draw Calls!* RENDER PIPELINE: Native out-of-the-box support for Universal Render Pipeline (URP) in Unity 6+.--- PACKAGE STRUCTURE ---- Animations: Animator controllers (ac_) and clips (anim_)- Demo: Interactive lighting and the main Demo Scene- Documentation: Complete architecture guide (README.md) and asset catalog files- Materials: Universal URP base material (mat_ClanCamp_Base)- Models: Clean raw static FBX meshes (sm_)- Prefabs: Assembled, game-ready, engine-configured prefabs (pf_)- Scripts: Safe C# scripts (prefixed with CC_) isolated within the "JPS.ClanCamp" namespace- Textures: Master 512x512 px color palette texture (t_ClanCamp_Palette_512)- 85 fully configured prefabs (pf_ prefix)- Polygon count range: 12 tris (stones) to 978 tris (complex siege tower)- Average polygon count: ~150-300 tris per asset- Texture resolution: 1x 512x512 px master palette atlas (t_ClanCamp_Palette_512)- Texture resolution for skybox: 4096x2048 px and customer shader for skybox- Materials: 1x master URP Lit material (mat_ClanCamp_Base), 1x ground material (mat_Ground)- 7 modular C# scripts safely wrapped in "JPS.ClanCamp" namespace- Animation clips and controllers included for all siege mechanics- Native out-of-the-box support for Universal Render Pipeline (URP)- Fully mobile-optimized: supports Static Batching and GPU Instancing (~60 batches for the whole demo scene)Help with scripting.




