A collection of 16 high-quality, mid-poly woodland fantasy weapons, shields, and props. Perfect for druids and elves, featuring PBR materials and glowing magical emission effects.Enhance your fantasy world with the RPG Woodland Weapons Fantasy Pack. This collection provides 16 high-quality, game-ready 3D models inspired by sylvan magic, deep forests, and elven craftsmanship.Each item is meticulously designed with intertwined dark wood and root structures, accented by elegant bronze and gold elements. A standout feature of this pack is the glowing magical "Amber Core" integrated into almost every item. By utilizing the provided Emission maps, you can bring these weapons and props to life with a warm, enchanting glow, perfect for dark forest settings.Contents:• 3 Shields: Firebird Round Shield, Living Wood Kite Shield, Sylvan Buckler • 7 Weapons: Centaur Sylvan Spear, Druidic Ritual Knife, Elven Bow (Rigged), Elven Leaf Blade, Root Mace, Sylvan Glaive, Woodland Double Axe • 6 Props: Amber Staff, Elven Arrow, Healers Flask, Sylvan Grimoire, Amber_Ritual_ChaliceThese mid-poly assets are highly optimized for both PC and mobile projects. All prefabs are fully configured and ready to be dropped directly into your scene.• Number of unique items: 16 • Polycount: Mid-Poly, strictly under 3,500 Triangles per item. • Rigging: The 'Elven_Bow' is rigged with an armature and ready for animation (drawing the string). All other items are static meshes. • UV mapping: Yes • Textures: PBR (BaseColor, Normal, Emission, and a custom Texture Mask).Texture Mask Mapping Setup:To save memory and optimize performance, materials use a packed mask texture:Red Channel (R): Metallic MapGreen Channel (G): Ambient Occlusion (Shadows)Alpha Channel (A): Glossiness (Smoothness Map)Blue Channel (B): Empty / Not usedAdditional Details:• All prefabs are pre-configured with correct scales (1,1,1), zeroed rotations, and logical pivot points for easy hand attachment. • Designed for Universal Render Pipeline (URP) and Standard Built-in shaders.Generating reference models. Generating Stencils in Blender. Partial customization of materials followed by manual finishing.




