AA Vehicle Controller Pro — Car Physics, AI & Pathfinding
Abyssal Ababeel
$27.49
$54.99
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Production-ready vehicle physics with AI pathfinding, 11-layer audio, damage, nitro, drift, mobile controls, and one-click setup wizard. Supports all render pipelines.Supports Built-in RP, URP, and HDRP. Demo scene uses Built-in RP. All scripts are pipeline-agnostic.Unity 2022.3 LTS to Unity 6 (6000.3.11f1). Supports Legacy Input Manager and New Input System (auto-detected). Requires TextMeshPro (included in Unity) for Dashboard UI only. No other dependencies.Platforms: Windows, macOS, Linux, Android, iOS, WebGL.AA Vehicle Controller Pro is a complete, physics-based vehicle simulation system for Unity. Whether you're building a racing game, open-world driving, police chase, or traffic simulation — this package gives you everything out of the box.What makes it different?Unlike other vehicle controllers, AA Vehicle Controller Pro includes a fully integrated AI system with A* GPS Pathfinding. AI vehicles intelligently navigate around complex obstacles using async grid scanning with zero FPS impact — a feature no other vehicle controller on the Asset Store offers.One-Click SetupDrag your 3D car model, assign wheels, pick a preset, click "Create Vehicle" — done. The Vehicle Creator Wizard handles Rigidbody, WheelColliders, audio, camera, and all systems automatically. No coding required to get started.Built for Every PlatformWorks with Built-in, URP, and HDRP render pipelines. Supports Legacy Input Manager, New Input System, and Mobile touch controls with 3 steering modes (Buttons, Drag, Steering Wheel). The included demo scene is built using the Built-in Render Pipeline.Professional Audio System11 independent positional audio components: engine, exhaust pops, turbo whistle, turbo flutter, gear shifts, transmission whine, tire skid, suspension bumps, crash, engine fan, and engine start. Includes interior/exterior switching with low-pass filtering.Full DocumentationComprehensive offline HTML documentation included in the package. Online documentation: [Click Here...]SupportFor questions, feature requests, or bug reports, contact us at: [abyssalababeel@gmail.com]Features:• Physics-based vehicle controller (FWD / RWD / AWD)• Automatic & manual transmission with custom gear ratios• Drift system with adjustable intensity• Launch control system• 7 built-in vehicle presets (Sports, Sedan, SUV, Racing, Truck, Offroad, Van)• ScriptableObject preset system for saving/loading vehicle configsAI System:• 4 AI behavior modes: General, Racing, Follow Aggressive, Follow Friendly• A* GPS Pathfinding with async grid scanning (zero FPS impact)• Predictive target tracking for moving targets• Multi-directional obstacle detection (21+ rays)• Automatic stuck detection and recoveryAudio:• 11-component positional SoundManager• Interior/exterior audio switching with low-pass filter• Legacy VehicleAudio with Multi-Clip and Single-Clip modesSystems:• Nitro boost with fuel management and auto-refill• Real-time mesh deformation damage system with repair• Dynamic skid marks with distance-based LOD• Per-wheel tire smoke particles• Configurable lighting groups with brake/reverse lights• 13 UnityEvent callbacks for game logic integrationCamera & UI:• 3-mode camera: Follow, Orbit, Interior• Dashboard HUD (speedometer, RPM gauge, gear, nitro bar)• Mobile controls: Buttons, Drag, Steering Wheel modesEditor Tools:• One-click Vehicle Creator Wizard• Runtime A* Pathfinder with visual gizmo debuggingSupported OS:• Windows, macOS, Linux, Android, iOS, WebGLLink to documentation:• Offline HTML docs included in package• Online: [Click Here...]The car model used in the demo scene was created using AI.




