40 western ranch prefabs with LODs, custom colliders, and full render pipeline support.Western Ranch PropsA collection of handcrafted western ranch props built for production use. Suitable for open world games, westerns, survival games, or any project needing aged frontier-era assets.Props included: fence segments, hitching posts, water well, ox cart, barrels, hay bales, wooden crates, etc...~40 ready-to-use prefabs Plus ~19 pre-assembled variants for faster scene building.Custom Shader WorkflowEvery material (except hay and glass) uses a custom trim and mask shader with fully exposed parameters:Swap surface textures (clean, rusted, mossy)Blend moss, rust, dirt, and leakage effects Adjust intensity and color directly in the Material Inspector No shader editing requiredGet a completely new set of clean variations instead of the default worn versions by setting the values to 0. (or by removing the surface textures)If you're a 3D artist, this gives you an additional advantage: you can create models using the trim textures, allowing your models to blend seamlessly with the rest of the pack.Performance Ready3 LOD levels per modelCustom colliders on all assets (except Metal Bucket)Rigging-Friendly DesignOx Cart and Horse_Drawn_Rake: Wheels separated from bodyWater Wells and Lantern: Handle separated from bodyTextures: 25 totalSurfaces: 4 diffuse, 3 normal mapsTrims: 3 diffuse, 3 normal, 3 metallic-smoothnessMasks (+AO): 9 textures (RGB = masks, Alpha = AO)Materials: 11Texture Resolution: 2048×2048 (one 32×32 texture)Polygon Count: Max: ~7,000 tris (Hitching_Post_01 LOD0)Meshes/Prefabs: 22 FBX Files→ ~40 prefabs4 Barrels (+18 assembled variants)1 BungPlug1 Sprinkle Barrel1 Barrel_Stand2 Barrel Pallets--------------1 CampFire_Wood1 CookingPot1 Stone_Fire_Ring1 Tripod--------------3 Crates2 Wagon Wheels1 Feeding Trough (+1 assembled variant)1 Ranch Frame + Gates4 Ranch Fence pieces3 Hay Bales3 Hitching Posts1 Metal Bucket1 Ox Cart1 Horse_Draw_Rake1 Lantern3 Water Wells1 Pitchfork1 Rake2 ShovelsRigging: No | Animations: 0UV Mapping: 3 channels per model:UV1: TrimsUV2: LightmapsUV3: Masks (shared across multiple models to minimize material count)LODs: 3 levels per modelLOD0: Full resolutionLOD1: ~50-60% reductionLOD2: ~80% reductionColliders: Custom primitives on all models.Render Pipeline Support: URP, HDRP




