POLM v0.92.4b (Beta) is an editor tool for Unity3D which is capable of baking per object Ambient Occlusion data into Textures or to Vertex Colors on the GPU using compute shaders. It requires a Graphics Card with support of DirectX 11 and OpenGL (4.3 and up or Core). The tool requires the Windows version of Unity3D Editor with a platform which supports compute shaders to be selected. MAC OS X support to come in later version.
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NOTE: baking AO to vertex colors can be processed on the CPU and does not depend on Graphics hardware and platform
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NOTE: POLM is still in beta so bugs may be presented. If you are having any question just contact me using the email provided below!
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* Forum thread
* Documentation
* Web Site
For questions and feature requests: venci1983@gmal.com