Dialogue Text Animator for Game Creator 2
Indie blankz
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Animated tagged dialogue text for Game Creator 2 Dialogue with stable TMP typewriter reveal, style packs, audio, preview tools, and visual scripting support.Dialogue Text Animator for Game Creator 2 is a lightweight extension for creating expressive, animated dialogue text inside Game Creator 2 Dialogue speech UI.It lets you add tagged text styles directly inside dialogue lines using TextMeshPro-compatible link tags such as:This text is afraidEach tag can drive a custom style, motion effect, reveal behavior, and optional typewriter audio. This makes it easier to create emotional dialogue, system messages, whispers, warnings, jokes, narration, and other expressive speech moments.The module includes a Tagging Assistant editor window for writing and previewing tagged dialogue text. You can click styled preview text to jump back to the original source range, select text in the Dialogue Text field, and apply tag styles from the Tagged Styles panel.The runtime animator is designed to work safely with TMP dialogue bubbles by preserving layout during typewriter reveal. Instead of causing message bubbles to resize or shift while text is appearing, the full text layout is kept stable while unrevealed characters are hidden visually.Included features:TMP-based dialogue text animationStable typewriter reveal for dialogue bubblesTagged text style systemTag Style Pack workflowMotion, color, size, spacing, baseline, and emphasis effectsOptional typewriter audio profilesTagging Assistant editor windowClickable styled previewNested tag preview supportGame Creator 2 visual scripting actions, conditions, events, and propertiesRuntime and Editor assembly separationUnity 6+ focused workflowThis extension is intended for developers using Game Creator 2 Dialogue who want richer text presentation, better dialogue polish, and faster authoring of stylized dialogue lines.Supported Unity version:Designed for Unity 6+Required dependencies:Game Creator 2 CoreGame Creator 2 DialogueTextMeshProUnity UGUIMain runtime systems:DialogueTextAnimatorDialogueTextAnimationProfileDialogueTextStyleProfileDialogueTextTypewriterAudioProfileDialogueTextTagStylePackRuntime tagged text resolverTMP vertex-based reveal and styling workflowEditor tools:Dialogue Text Animator inspectorTagging Assistant windowTag Style Pack editing workflowStyled preview with clickable tag rangesBuilt-in quick setup documentationGame Creator 2 integration:Works alongside GC2 Dialogue speech UIUses a component-based extension approachDoes not require editing Game Creator 2 source filesIncludes visual scripting integration for instructions, conditions, events, and propertiesAssembly layout:Runtime assembly for gameplay useEditor assembly for inspectors, windows, and authoring toolsEditor code is separated from Runtime codeRuntime support includes:Stable typewriter revealSkip/complete reveal behaviorPause/resume reveal behaviorPer-tag style lookupLocal tag overridesTag Style Pack assignmentReduced motion supportTypewriter audio profile assignmentVisual scripting support includes:Set text animation profileSet style profileSet audio profileSet Tag Style PackSkip or complete revealPause or resume revealSet reveal speedEnable or disable tag behaviorCheck reveal stateCheck tag visibility/reveal stateRead reveal progress, character counts, active tag, missing tags, and override countNotes:This is an extension module for Game Creator 2 Core and Dialogue.It does not include or modify official Game Creator 2 source files.The Tagging Assistant Dialogue Text field uses no-wrap input for accurate selection and horizontal scrolling for long dialogue lines.




