Function Navigator - Find & Invoke Methods
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Quickly test and invoke C# methods in Unity without custom buttons, debug UI, or one-off editor scripts. Find matching scene components and save favorite methods.Quickly test methods without creating custom inspector buttons, temporary debug UI, or one-off editor scripts.Function Navigator is a Unity Editor tool for finding, filtering, favoriting, inspecting, and invoking C# methods across your project without adding attributes, interfaces, registration lists, or manual setup.What it helps with:Test gameplay methods directly from the EditorInvoke debug, setup, and utility methods fasterFind methods across scripts without opening every fileFocus on selected objects, open scenes, folders, packages, or Unity built-in componentsAvoid creating temporary buttons just to test simple actionsHow it works:Function Navigator scans your project scripts automatically and shows them in a searchable editor window. You can browse methods by name, script, signature, assembly, or path.Methods with supported parameters show editable fields, so you can enter values and invoke them directly. Instance methods can be called on matching scene objects, selected objects, or specific targets from an invoke dropdown.Included features:Searchable method browserFavorites sectionSorting and filteringAsset folder include/exclude controlsParameter input fieldsInvoke dropdown for multiple targetsRight-click component method pickerDemo scene and documentationSuitable for any Unity project or genre, especially projects that need faster testing, debugging, editor workflows, and quick access to commonly used methods.Key FeaturesSearch and browse C# methods across project scriptsInvoke supported static and instance methods from the Unity EditorEditable parameter fields for supported method parameter typesInvoke matching methods on scene objects, selected objects, or specific targetsRight-click component method picker in the InspectorFavorites section with per-project persistenceSearch by method name, script/type name, signature, assembly, or script pathFilter by public/non-public, static/instance, scene usage, packages, built-in Unity components, unsupported methods, and standard Unity message methodsInclude or exclude top-level folders under AssetsSort by default scan order, method name, or script nameOptional Play Mode-only invoke guardSelected object(s) only modeOpen scene only modeClick method names to select matching scene objectsClick script/type names to ping source scriptsDemo scene and documentation includedEditor-only tool with no runtime dependency required for your gameNo third-party dependencies, networking, telemetry, or native pluginsCode optimization / debuggingPublishing and legal information.




