Monsterlings: Elderwood Guardian - Animated Tree Monster
Unity China Publisher Hub
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A demo-ready animated tree monster character with a skinned mesh, PBR textures, and idle, walk, and death animations.Monsterlings: Elderwood Guardian is a stylized fantasy tree monster character for RPG, action, survival, dungeon, and forest-themed projects.The package includes one skinned character mesh, 2048 PBR texture maps, three animation clips, a configured Animator Controller, and a demo scene for quick preview. The showcase supports Idle, Walk, and Die playback, orbit camera viewing, reset, pause/resume, and animation speed control.Use it as an enemy, forest guardian, summoned creature, boss minion, or NPC base character. The asset is designed to be easy to inspect, customize, and integrate into your own Unity scenes.Model:- Main model: Mesh/TreeMonster01.fbx- 1 skinned mesh; 8,811 vertices; 8,807 source polygons; 17,602 triangles after triangulation- 27 skeleton nodes in the Unity import metadata- Manually skinned and configured for Unity Animator Avatar use; current import metadata is Humanoid, and Generic can be used for creature workflows- Max bones per vertex: 4; Global Scale: 1; Use File Units enabled- Mesh Read/Write is disabled by default for runtime memory efficiencyAnimations:- 3 animation clips: Idle (loop), Walk (loop), Die (non-loop)- Animator Controller included for preview/showcase useTextures and materials:- 6 PNG texture maps, all 2048 x 2048- Includes Base Color/Albedo, Normal, Emissive, Metallic/Mask, Roughness, and combined Metallic/Roughness maps- HDRP material included; URP package/material setup is provided separately.Compatibility:- Recommended Unity version: 2022.3 LTS or newer- Demo scene authored in HDRP; showcase scripts avoid direct HDRP/URP namespace dependencies- Unity UI (com.unity.ugui) is required for the Canvas controlsYes. AI/ML tools were used only as early-stage assistance for initial model and texture drafts. The final shipped asset was manually reviewed and production-prepared: topology issues were corrected, texture artifacts were repaired, material maps were checked and assigned, and the character was manually skinned/rigged to support Unity Animator Avatar use.




