Turn your Unity architecture into an interactive 2D map!
Detect performance bottlenecks, score code stability with the DEFCON system, and export perfect context to AI LLMs.Atlas Codex is an Editor-only utility. It does not rely on any materials, shaders, or specific rendering features.Stop "blind refactoring" and accelerate your development.Atlas Codex scans your C# scripts instantly, organizing them into an interactive, node-based 2D graph (The Planetarium Orbit Engine). Gain total clarity over your codebase architecture in seconds.Key FeaturesDEFCON Score System [NEW]: Automatically grades script stability and structural risk (Stable 🟢, Fragile 🟡, Critical 🔴) based on dependencies and usage.AI Context Exporter (LLM Ready) [NEW]: One-click export that merges a target script with all its superiors and dependencies into a perfectly formatted prompt, eliminating AI hallucinations.Performance Hotspot Scanner [NEW]: Flags CPU-heavy logic (e.g., continuous Update loops, GetComponent, or Find calls) before they cause framerate drops.Scene Density Alert [NEW]: Flashing visual warnings if a script is dangerously over-instantiated across your scenes and prefabs.Predictive Impact Analysis: See exactly which scripts will break before you modify a public method by tracing inbound links (superiors).God Object Detection: Instantly isolates tightly-coupled scripts (7+ dependencies) with glowing red borders to highlight architectural bottlenecks.5-Layer Semantic Mapping: Auto-categorizes scripts by their structural role (🟣 Contracts, 🔵 Data, 🟠 Systems, 🟢 Logic, 🔴 UI).Technical Debt Radar: Automatically extracts // TODO and // FIXME annotations directly into your interactive UI panel.Time-Based Freshness Tracker: Dynamically lowers the visual opacity of scripts left untouched for over 90 days, exposing legacy project areas at a glance. AI Code Summarization (Optional): Generate strategic code summaries directly inside the graph using:100% Private Local AI: Run completely offline and for free using Ollama (e.g., Qwen2.5-Coder). Your code never leaves your PC.High-Speed Cloud AI: Full support for commercial APIs (ChatGPT, Claude, Gemini, Groq). (Note: Personal API key required; not included).Architecture: 100% Native C# Unity Editor extension. Operates with zero external pipeline friction or Python runtime requirements.Rendering Engine: Generates a local, secure HTML/JS file utilizing the Vis.js library for smooth physics-based graph rendering (Planetarium Orbit Engine).AI Integration (Local): Out-of-the-box support for local, offline LLMs via Ollama API (e.g., Qwen2.5-Coder), ensuring zero data transmission for proprietary code.AI Integration (Cloud): Full REST API support for commercial providers (Groq Cloud, Google Gemini, Anthropic Claude, OpenAI). Note: Requires your personal API key.Anti-Crash Sanitization Suite: Advanced double-pass DOM parsing that safely encodes C# generic type parameters (e.g., List) and shields localized quotes, ensuring zero JavaScript runtime syntax aborts.Localization: Full multi-language support for the generated interface and AI prompts (EN, IT, FR, DE, ES, ZH, RU).Compatibility: Scans .cs, .uxml, and .uss files. Compatible with any render pipeline (Built-in, URP, HDRP).1. Core AI Functionality (Tool Features):The package itself is an advanced static analysis utility. While all graph mapping, structural dependency tracking, and layer categorizations are performed instantly via native C# code, it includes an optional AI summarization bridge (AtlasAIAnalyzer.cs). At the user's discretion, this system connects to local LLMs (via Ollama) or cloud APIs (Gemini, Groq, ChatGPT, Claude) to generate concise, 25-word technical summaries inside the documentation sidebar.2. AI Assistance in Development & Copywriting:AI-based coding assistants were utilized during development to accelerate the implementation of background network protocols and optimize text parsing logic. Additionally, AI text generation tools were used to help draft, translate, and refine the marketing copy and descriptions for this Asset Store page. All core C# systems, visual rendering frameworks, and Editor UI layouts were designed and finalized by the developer.




