Connect MxM Motion Matching with Game Creator 2 through a clean, modular integration that preserves GC2 States, Gestures, Instructions and character workflows.Motion Matching Integration for Game Creator 2 combines the animation quality of MxM with the modular character architecture and Visual Scripting workflow of Game Creator 2.The integration keeps Game Creator 2 responsible for character control, input, jumping, States, Gestures and Instructions, while MxM handles locomotion animation, pose searching, trajectories and animation events.It is designed to keep your Player hierarchy clean. Configuration is centralized inside the GC2 Character and reusable profile assets, without requiring integration components scattered across the character.Main featuresUnified MxM and Game Creator 2 PlayableGraphFull support for GC2 States and GesturesWalk, run, sprint and strafe modesGC2 Visual Scripting InstructionsOptional vault systemStep Up, Step Over and Step Off animationsOptional corrective hand IK during vaultsJump, airborne and landing integrationRoot motion handled through the GC2 Character DriverAutomatic MxM runtime setupReusable character configuration profilesClean Player hierarchyModular feature toggles per CharacterCompatible with custom input, AI and multiplayer workflowsDemo scene and English documentation includedVisual ScriptingDedicated Instructions are available under the MotionMatch category:Set locomotion modeEnable or disable optional featuresEnable or disable vaultEnable or disable vault hand IKEnable or disable automatic sprint and strafe inputRequest a vault through Visual ScriptingClean architectureIn Edit Mode, the Player only requires the standard Game Creator Character and Unity Animator setup.MxM components are configured from a reusable runtime template and installed automatically when the character starts.The integration does not modify the original Game Creator 2 or MxM source files.Intended forThird-person gamesAction-adventure gamesRPGsParkour systemsMotion-matched character controllersProjects using Game Creator Visual ScriptingUnity 6 compatibleRequires Game Creator 2Requires MxM Motion MatchingRequires Unity Input SystemHumanoid Animator requiredUnified PlayableGraph integrationPreserves GC2 States, Gestures and IK pipelineMxM used as the base locomotion playableRoot motion forwarded through the GC2 Character DriverRuntime creation of MxMAnimator and MxMTrajectoryGeneratorNo integration MonoBehaviours required on the Player hierarchyDoes not modify Game Creator 2 or MxM source filesReusable ScriptableObject character profilesPer-character feature configurationWalk, run, sprint and strafe locomotion modesOptional automatic sprint and strafe inputVisual Scripting Instructions under MotionMatch/Optional Step Up, Step Over and Step Off vault systemOptional corrective vault hand IKJump, airborne, landing and vault state coordinationCompatible with GC2 custom input, AI and multiplayer controllersIncludes demo sceneIncludes English PDF documentationIncludes lightweight Edit Mode regression testsSource code includedPackage structureScripts/Runtime: integration source codeScripts/Tests: lightweight regression testsProfiles: reusable integration configurationPrefabs: runtime MxM component templateScenes: demonstration sceneDocs: English documentationDependencies not includedGame Creator 2MxM Motion Matching




