Add charming gibberish voice to your Unity NPCs instantly. Any text, any Language.The system has no actual dependency on any render pipeline. But the only the demo scenes would need a quick and manual conversion for the material types if switched to Built-in or HDRP.Yiperi Voice Lite is a lightweight speech engine that converts text into charming, stylized gibberish speech in real-time. It provides a retro, cozy game aesthetic while solving the massive development bottleneck of voice acting and localization for large text systems.Upgrade to: Yiperi Voice | Stylized Speech Engine (12 voices, 20 Languages)Designed for cartoon, retro, comedy, RPG, creature, NPC, or UI dialogue. This is not a full dialogue manager and not a resources intensive realistic text-to-speech.Problems This Solves:Zero Voice Actor Budget: Give unique voices to dozens of NPCs using simple text strings.No Multi-Language Audio Localization: Since the output is stylized gibberish, your dialogue audio fits any translated language automatically.Completely Offline & Lightweight: Runs entirely local with zero external API dependencies, monthly subscription fees, or internet required.Features:✅ (Lite) 2 built-in voice banks authored at home: retro, wiwi.✅ Offline real-time playback: Plays through a normal Unity AudioSource.✅ Text analysis into words, tokens, pauses, and stress markers.✅ Word callbacks for syncing text reveal with speech.✅ Token and viseme callbacks for custom animation or effects.✅ Language definition files based on editable JSON.✅ Supports adding custom voice banks by recording up to 68 phonetic tokens.✅ Includes demo scenes for dialogue, minimal setup, and voice/language showcase.Current language support (Lite): English-en, Spanish-es, French-fr, Portuguese-pt, Russian-ru, Yiperi-yiperi, German-de, Italian-it, Swedish-sv. How It Works: The system uses "voice tokens", a simplified phonetic system that generates procedural audio clips based on the text strings you pass to it. Perfect for retro RPGs, cozy simulators, city builders, and single-player prototypes where fully voiced dialogue is unfeasible.Included demos:Demo-1-Dialog: animated character dialogue showcase.Demo-2-minimal: minimal script setup.Additional notes:Text Mesh Pro Essentials may be required to view UI text in the demo scenes.Python scripts are avaiable to help building custom voice banks.DOCUMENTATION | FORUM | E-MAIL | SOCIAL | YOUTUBECoding assistance tools have been used for code completion, refactoring, and small repetitive tasks during development. All audio was created manually recorded by editing voices from family, friends and myself.




