The ultimate Wild West collection! Get 12 high-quality, ultra-low poly western characters including cowboys, outlaws, and townsfolk in one massive bundle. Perfect for Shooters & RPGs!Compatible with Built-in Render Pipeline. Materials use Standard Shader.Bring the gritty wild west to life with the **Low Poly Western Complete Pack**!This ultimate character collection includes 12 diverse and unique characters, offering incredible value and variety to completely populate your frontier towns, saloons, and shootouts.Ideally suited for **Mobile**, **Shooters (FPS/TPS)**, **RPGs**, and **Hyper-Casual** games.⚔️ **WEAPONS IN SCREENSHOTS** ⚔️Please note: The weapons (pistols, rifles, etc.) shown in the promotional images are **NOT** included in this package. They are available separately in our **Low Poly Western Weapon Pack**!**Key Features:*** **Massive Roster:** 12 distinct characters ranging from deadly gunslingers to everyday townsfolk.* **Ultra Low Poly:** Incredible performance with approx. **600 - 1600 tris** per character.* **Mobile Friendly:** Highly optimized for mobile devices and VR/AR applications.* **Humanoid Rig:** Fully compatible with Unity's Mecanim Humanoid system. Ready to use with standard animations.* **Compatibility:** Setup with Standard Shader. Easily upgradable to URP or HDRP pipelines.**Package Content (12 Prefabs):****[Gunslingers & Lawmen]**1. Gunman2. Gunwoman3. Sheriff4. Outlaw5. Cowboy6. Gunfighter**[Townsfolk & NPCs]**7. Saloon Girl8. Merchant9. Villager Male10. Villager Female11. Bartender Male12. Bartender Female- **File Format:** FBX, Prefab- **Rigging:** Yes (Humanoid)- **Animation count:** 0 (Please use standard Humanoid animations)- **Polygon count:** Approx. 600 - 1600 triangles per character- **Number of meshes/prefabs:** 12 Characters- **UV mapping:** Yes- **Texture resolution:** 256x256- **Materials:** Standard ShaderI used generative AI tools to create the base textures (clothing details, fabric patterns, etc.) for the characters. I then manually edited these AI-generated images and carefully UV-mapped them onto my originally hand-crafted 3D models. The 3D meshes and rigging were done manually without AI.




