TuneKit: LiveData is a powerful runtime ScriptableObject editor that lets you tweak game balance and save changes directly in Play Mode and Standalone builds.Stop wasting time recompiling to balance your game.Modifying game balance variables during runtime typically results in data loss once you exit Play Mode. TuneKit: LiveData resolves this workflow bottleneck by providing an optimized, completely persistent runtime editor for your ScriptableObjects.It fits any project or genre. Whether you are tweaking player speed in Play Mode, or sending a Standalone build to your QA testers for balance feedback, LiveData handles it instantly with zero setup required.CORE FEATURESIterate at Lightning Speed: Tweak ScriptableObjects in Play Mode and hit "Save to Asset." Your changes are permanently saved directly to your project assets. No more lost data!Standalone Runtime Persistence: Edit data in compiled Standalone builds. Export your tweaks as lightweight JSON files, and load them instantly. Perfect for QA testing and player-driven modding.Built for Complex Data: Seamlessly edit nested Arrays, generic Lists, Enums, Colors and custom structs.Zero Setup Required: Drop the prefab into your scene and press F12. LiveData automatically scans your project using a highly-optimized Reflection Cache to find your custom data.Asset uses "Orbitron Font" under SIL Open Font License 1.1 and "Nebula Green With Stars" under BlenderKit Royalty Free License; see Third-Party Notices.txt file in package for details.Key Features:Automatic ScriptableObject discovery via Reflection.Editor Persistence: Saves directly to .asset files during Play Mode.Runtime Persistence: Exports/Imports JSON files in Standalone builds.Struct Bubbling algorithm accurately modifies nested Value Types.Full support for arrays, lists, enums, strings, and numeric bounds.Custom UI scaling for 4K / High-DPI monitors.Event-driven Programmer API (LiveDataEvents) to eliminate Update() polling.Out-of-the-box support for both Legacy Input Manager and the New Input System.Documentation:A comprehensive PDF manual is included in the package folder (Assets/PaleFernStudio/TuneKit - LiveData/Documentation/LiveData_Docs.pdf).AI was used as a coding assistant during development to help with code refinement, edge-case identification, and documentation.The core architecture, system design, and the Tower Defense demo were authored by the developer (me), with AI acting solely as a tool for technical polish and optimization.




