Flow Editor for Advanced Scene Manager
Lazy Solutions
$14.30
$28.60
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Flow Editor adds a powerful node-based visual editor to Advanced Scene Manager. Build scene loading, transitions and conditional logic by connecting nodes. Clear, extensible, and highly visual.Visual Node-Based Scene Control for UnityTake full command of your game’s scene logic with a clean, visual node editor designed specifically for Advanced Scene Manager.Advanced Scene Manager (ASM) is a powerful Unity asset that delivers precise, reliable control over scene loading, unloading, preloading, scene collections, and transitions. Flow Editor builds directly on top of it, adding an intuitive node-based system so you can design even the most complex scene flows visually.Design Game Flows with NodesConnect nodes to handle scene operations, logic, and timing in a more visual and approachable way. Advanced Scene Manager already provides a powerful and flexible system, and Flow builds on top of it to make complex setups easier to see, build, and adjust.Standout FeaturesFull node-based editor built for Advanced Scene Manager operationsNodes for loading, unloading, preloading scenes and scene collectionsSupport for loading screens and custom transition timingConditional branching, logic nodes, and state-based decisionsGlobal variables and data nodes for scenes, values, and referencesEasy triggers: auto-generated helpers let you run flows from Unity events, buttons, or codeHighly extensible, add your own custom nodes for project-specific featuresFlow Editor keeps Advanced Scene Manager clean and focused while giving you a powerful visual layer for building, organizing, and maintaining your game’s scene structure. Flow Editor for Advanced Scene Manager, Make scene management visual, structured, and scalable.Documentation | Forum Thread | DiscordCheck out -> Projects Made With Advanced Scene ManagerFeaturesNode-based flow editor for ASM scene operationsFlow nodes for execution and scene-management actionsData nodes for scene references, collections, variables, and valuesSupport for opening, closing, and preloading scenesSupport for loading-screen workflowsConditional branching with logic and state-based nodesGlobal variablesGenerated helper support for triggering flows from Unity events or codeExtensible node system for custom project-specific behavior




