Model Auditor - Optimize Mesh Memory, Build Size & Performance
HyTeKGames
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Model Auditor scans every model in your project, finds import settings that waste runtime memory and build size, estimates what you can reclaim, and fixes them in one click.Model Auditor is an Editor-only tool that works with all render pipelines: Built-in, URP, and HDRP.It analyzes and rewrites model import settings through Unity's native ModelImporter API and does not touch rendering or shaders, so the active render pipeline makes no difference. Any Unity project on any pipeline is fully supported.🧩 Introducing Model Auditor for Unity! 🧩Model Auditor scans every model file (FBX, OBJ and similar) in your project, finds import settings that waste runtime memory or build size, and optimizes them in bulk.It reads each mesh, tells you exactly which lever to pull, and pulls it for you.All our assets are made to work with all recent unity versions available and made to be future proof. All our assets will be updated for free if they break in future unity versions.We have confirmed our asset works & compile on the following versions:Unity 2021✅ Unity 2022✅ Unity 2023✅Unity6, 6.1, 6.2,6.3,6.4,6.5✅(Previous editor versions might work but haven't been tested, support can be added upon request)🔍 What It Catches:• Read/Write enabled on render-only meshes (roughly doubles memory)• Forced 32-bit indices when no mesh exceeds 65,535 vertices• Mesh compression off on large models (shrinks build size)• Unused tangent streams when no material samples a normal map• Missing tangents that silently break bump mapping• Unused lightmap UVs when nothing contributes to GI• High-poly meshes with no LOD• Weld Vertices and Optimize Mesh left off• Generate Colliders on heavy or animated meshes• Stray imported cameras, lights, and visibility flags• Import scale not normalized to 1📊 See Your Savings:• Estimated runtime memory per model, sorted by biggest win• Per-mesh geometry breakdown (triangles, vertices, mesh count)• Before & after previews for every change⚡ Fix In One Click:Optimize one model, a selection, or the whole project. A confirmation dialog lists every change before anything is written.🎯 Reads Actual Meshes:Model Auditor inspects your actual meshes and materials. It tells unused tangents apart from broken bump mapping, checks GI flags before touching lightmap UVs, and tracks vertex counts per mesh so it never suggests 16-bit indices where 32-bit is needed. Findings that depend on runtime usage are flagged to verify, and disabling Read/Write in bulk is opt-in.🛠 Features:• Per-mesh breakdown for multi-mesh files• Material-aware and GI-aware analysis• Exact vertex sizing from the real buffer stride on modern Unity• Folder filtering, ignore lists & search• Bulk optimization with a full change list before applying• Optimized for projects with thousands of models📞 Support:Email: assetstore@hytekgames.netDiscord Username: iamtekDiscord Server: Join Here🌟 Feedback Welcome!If Model Auditor helped your project, a review is always appreciated. If you encounter any issues, feel free to reach out and I'll be happy to help.• Editor-only tool that analyzes and rewrites model import settings. Zero runtime code, nothing added to your build.• No dependencies. Pure C#, no third-party packages or DLLs. Open from Tools > HyTeKGames > Model Auditor.• Built on Unity's native ModelImporter API, so results match the editor exactly.• Reads exact per-vertex size from the real vertex buffer stride on modern Unity, with a safe fallback on older versions.• Material-aware and GI-aware analysis: inspects renderers, shared materials, normal-map usage, and Contribute GI flags.• Disabling Read/Write in bulk is opt-in and off by default for safety.• Fully configurable thresholds, 16 toggleable checks, and ignore lists.• Scans thousands of models incrementally in the background.• Tested on Unity 2021, 2022, 2023, and Unity 6 / 6.1 / 6.2 / 6.3 / 6.4 / 6.5.I have used AI for improving my original asset store visual assets and i'm also using AI in my IDE for autocompletion using Claude Opus 4.8.




