Find unused assets, clean up safely, and sync Addressables — all without guessing what's safe to delete.AssetOps is an editor-only package with no runtime components, shaders, or render pipeline dependencies. It is fully compatible with Built-in, URP, HDRP, and any custom render pipeline. The Addressables sync tools require the Unity Addressables package to be installed separately, but all other features work without it.AssetOps is a Unity editor extension for auditing project assets, reviewing usage, safely cleaning up unused content, and reorganising assets with full developer control.It scans your project to identify which assets are used and which are not, cross-checks references through scenes, and classifies results into Used Assets, Unused Assets, and Unused Folders. Instead of deleting unused content immediately, AssetOps moves it to a quarantine area where it can be reviewed, restored, backed up, or permanently removed when you are ready.Asset reorganisation is always selection-based. You review the results, select what you want to act on, and choose where it goes: to a configured target folder, a shared folder, the folder of the scene that references it, or quarantine. Nothing moves unless you explicitly tell it to.Key features include:Used and unused asset detection with configurable scan rootsScene cross-checking with scene usage count per assetScene ping support for quickly locating referencing scenesSafe quarantine workflow with restore, backup, and delete supportRecursive and top-level-only audit folder modesScene-based result filtering with OR and Exclusive modesSelection-based restructuring and assisted move toolsScene package export as individual or combined UnityPackagesPersistent workspace settings and scan result cacheAddressables Group Map Sync for simple folder-to-group mappingAddressables Folder Sync with a rule-based engine and template tokensAssetOps is built for developers who want a deliberate, reviewable audit workflow rather than an automatic cleanup. It is suitable for solo developers and teams maintaining projects of any size.For full version history and release notes, see the Changelog.Asset usage audit with configurable scan rootsScene cross-check pass for direct scene reference detectionUsed / Unused / Unused Folder classificationText and scene-based result filtering with OR and Exclusive modesQuarantine → Restore → Backup → Delete cleanup workflowScript and assembly file protection from quarantine movesManual row selection with assisted move actionsScene package export as .unitypackage filesScan result persistence and staleness detectionAddressables Group Map Sync — simple folder-to-group mapping with scene membership checkAddressables Folder Sync — rule-based sync with template tokens and path testerGroup name dropdown picker from existing Addressables groupsDry Run and JSON report export for both Addressables toolsVirtual scrolling for large result setsAI was used as a development assistance tool. All AI-assisted content was manually reviewed, edited, and tested in Unity before release. The final package does not require AI/ML services at runtime and does not depend on any external AI account or service for end users.




