Generate production-ready texture variants on already-textured 3D assets in under a minute. UV-aware, geometry-grounded AI reskinning powered by Google Gemini. Works on broken UVs other tools reject.ReskinIT is the first AI tool built specifically for reskinning — not generating textures from scratch on bare meshes, but producing variant after variant on assets you already have, with their UV layout, material regions, and design intent intact. Works on production meshes other tools won't touch, including outsourced assets with overlapping or unpadded UVs.Built for Unity. Powered by Google Gemini.WHY IT EXISTSMost AI texture tools generate textures from scratch on untextured meshes — feed in a bare model, get textures out. ReskinIT does something different. It takes a model that's already textured and generates variants that respect the original's spatial layout, material regions, and design intent. The original texture acts as a semantic anchor; the new texture inherits its structure while transforming its content.ReskinIT was built by an architect-and-programmer team to solve a real production problem: a mobile game studio needed 45 production-ready cosmetic skins across multiple characters whose UV layouts had been left in poor shape by a previous contractor. Standard pipelines would have required full remodeling and re-rigging — days of skilled work per character, multiplied across the catalog. AI texture tools weren't an answer either; they generate from scratch and don't preserve the existing UV layout. So we built the tool that didn't exist. The studio shipped on time, no remodeling, no re-rigging.TWO MODESReskin Mode (the headline) — variant texturing on already-textured assets. Drop in a model, describe the new design, get up to 4 coherent variants that respect the original UV layout and submesh structure.Texturer Mode — fresh seamless tileable PBR materials from text prompts, with normal and emission maps. Useful for environment work, walls, floors, terrain layers.USE CASES- Generate dozens of variants on a single character or prop without re-rigging- Re-style purchased Asset Store models so your project doesn't look like an asset flip- Convert photorealistic assets to stylized variants (or vice versa)- Texture meshes with messy, overlapping, or unpadded UVs that other AI tools reject- Iterate on visual direction during pre-production without committing artist time- Prototype color and material variations before locking in final artREQUIREMENTS- Unity 2021.3 or newer with UI Toolkit- Google Gemini API key with image generation (paid plan required — typically a few cents per generation)- Built-in, URP, or HDRP — auto-detected- Internet connectionDATA & PRIVACYReskinIT calls the Google Gemini API directly from your machine. Your API key and generation requests go straight to Google. Nothing is routed through our servers. API keys are stored locally and never committed to source control. No telemetry, no analytics, no third-party tracking.RESOURCES- YouTube tutorials: youtube.com/@Reskinit- Discord: discord.gg/CsGqfj7TM- Website: lesidoran.ink- Support: contact@lesidoran.inkReskinIT is the first AI-driven reskinning tool on the Unity Asset Store. Six months of design and iteration went into the version that ships today.RESKIN MODE (the headline feature)- UV-Aware Generation — textures land where they should, even on non-standard UV layouts- Geometry-Grounded Conditioning — output respects the asset's 3D form, not a flat 2D abstraction- Handles Broken UVs — works on overlapping, unpadded, or chaotic UV layouts that other AI tools reject- Batch Generation — up to 4 variants per click, with shared style across all submeshes- Style Reference Images — lock output to a specific palette and visual direction- Variant Gallery — every variant saved persistently; click any thumbnail to apply- Generate normal and emission maps from past results without regenerating the albedo- 8 Category Presets tailored for reskinning: Vehicle, Character, Weapon, Environment, Props, Sci-Fi, Fantasy, CustomTEXTURER MODE- Seamless tileable PBR materials from text prompts- Context-aware generation that reads target object scale and intended use- Tangent-space normal map with adjustable strength- Emission map auto-generated from glowing areas- Same 8 category presets, tuned for fresh-texture generationGENERAL- Resolutions: 512x512, 1024x1024 (default), 2048x2048- Render pipelines: Built-in, URP, HDRP — auto-detected- Powered by Google Gemini API (paid plan required, BYO key)- API key stored locally, never transmitted to our servers- HTTPS-only API communication, no telemetry, no tracking- Output organized into Textures, Materials, Previews, Maps, Normals, Emissions folders## Demo scene assets (Demo/)The 3D model "Laser Gun" included under Demo/ was generated using **Tencent Hunyuan3D 2.0**,an open-source 3D generative AI model.| Resource | URL ||----------|-----|| Hunyuan3D project | https://github.com/Tencent/Hunyuan3D-2 || Tencent Hunyuan Community License | https://github.com/Tencent/Hunyuan3D-2/blob/main/LICENSE |Per the Tencent Hunyuan Community License, generated outputs are owned by the user whoauthored the prompt. The asset is included here solely as a demonstration target for theReskinIT tool. The ReskinIT publisher is **not** affiliated with Tencent Holdings Limited.This package contains AI-generated content. Per Unity Asset Store guidelines, thisdisclosure is provided to inform end users.


