Automatic timestamped snapshots of your Unity scenes. Set it, forget it — until the day it saves your project.One Unity crash. One bad merge. One Ctrl+Z too far.That's all it takes to lose hours of work — and it never happens on a quiet day. It happens at 11pm before a deadline, on the scene you haven't committed yet.Zion Scene Backup makes that day a non-event. It runs silently in the background, taking timestamped snapshots of your open scenes on a schedule you control. When something goes wrong, restore any scene to any point — in seconds, not hours.Why developers install it on day one of every project:⏱️ Backs up when it matters — on a timer, on Play, on compile, or when Unity loses focus. Each trigger independently toggleable.🔄 One-click restore from a clean browser window — find the snapshot, click, done🧹 Smart retention keeps recent backups and prunes old ones automatically. No folder bloat, no maintenance.🚨 Crash recovery — if Unity didn't shut down cleanly, you get a recovery prompt on next startup🛡️ Restores are protected too — a safety backup is taken automatically before any overwrite, so even a restore can't lose work📦 Editor-only — zero runtime code, zero dependencies, zero impact on your buildSetup takes 30 seconds. Then you forget it exists — until the day it saves your project.One recovered scene pays for this asset many times over. Most users find that day comes sooner than they'd like.📘 Full documentation: docs.ziongames.co.uk/scene-backup💬 Support: Discord — HereZiongames.co.ukBackup triggers (all toggleable independently):Timer — configurable interval (default 5 minutes)On Play — captures pre-Play edit-mode state, including unsaved changesOn Compile — snapshot after every successful compileOn Focus Lost — snapshot when Unity loses focusManual — one-click "Backup Now" from menu or browser windowRestore options:Restore (overwrite) — replaces the source scene, with automatic pre-restore safety backupRestore as Copy — opens the backup additively without touching the originalReveal in OS file explorerPer-backup deleteStorage and retention:Default location: Library/SceneBackups/ (gitignored automatically)Configurable to project root or any custom folderPer-scene retention — a backup is kept if it's within the last N backups or newer than the age limit, whichever is more generousPlain .unity files plus .meta.json sidecars — fully readable outside UnityCrash recovery:Detects non-graceful editor shutdowns via session file patternRecovery prompt on next startup lists most recent backup of each previously-open scenePer-scene Restore / Restore as Copy actionsCompatibility:Unity 2022.3 LTS through Unity 6+All render pipelines (Built-in, URP, HDRP) — package is editor-onlyWindows, macOS, Linux editorsCode quality:Editor-only assembly — never compiled into player buildsNo third-party dependenciesAll source readable, namespaced under ZionGames.SceneBackupSettings stored as JSON under ProjectSettings/, not as Assets folder pollutionMarketing images were generated and enhanced using AI tools.


