FlexiPhysi is a lightweight active ragdoll system that turns animations into responsive, physics-driven characters with minimal setup and high stability.FlexiPhysi currently supports URP and HDRP. While the core package is pre-configured for URP, a dedicated support file for HDRP users is included. You can find the 'HDRP_Pipeline_Support.unitypackage' inside the 'Demo' folder. Importing this package will automatically configure all materials for the High Definition Render Pipeline.FlexiPhysi is a complete active ragdoll solution designed to bring life and unpredictability to your characters without sacrificing control.Instead of relying purely on keyframed animation or unstable physics setups, FlexiPhysi bridges both worlds. It converts animation data into physically-driven motion in real time, allowing characters to react dynamically to impacts, environment, and player input—while still preserving the intent of your animations.The system is built with usability in mind. You can set up a fully functional active ragdoll in minutes, without diving into complex joint configurations or writing custom physics code. Whether you're creating a physics-based sandbox, a character-driven indie game, or just want more natural movement, FlexiPhysi adapts to your workflow.What makes FlexiPhysi stand out is its balance between chaos and control. Characters feel grounded, responsive, and expressive—without the jitter, instability, or “broken puppet” look common in many physics systems.Key Use Cases:Physics-based character controllersSandbox and emergent gameplayProcedural animation systemsStylized or semi-realistic movementFully Customizable:Every aspect of the system can be tuned—from force strength and responsiveness to joint behavior and balance logic—giving you full control over how your characters feel.Support & CommunityDocumentation: Preview LinkFor technical assistance, bug reports, or any inquiries regarding FlexiPhysi, join our community on Discord: Discord Link- Animation-to-physics translation layer for precise Active Ragdoll control.- Real-time mimicry logic to synchronize Rigidbody movement with keyframe data.- Optimized physics solvers for character archetypes.- Dynamic force distribution based on animation velocity and impact vectors.- Stable orientation correction to prevent physics glitches during complex motions.- Native compatibility with URP and HDRP rendering pipelines.- Detailed 17-page technical guide and interactive demo environments.AI was used in a limited capacity solely for generating and refining the written documentation and promotional descriptions


