A professional procedural skybox system for Unity URP, creating breathtaking Anime-inspired stylized environments with one-click presets and dynamic weather.URP Exclusive: This package is natively built for the Universal Render Pipeline (URP). It is not compatible with the Built-in Render Pipeline or HDRP.Mobile & VR Ready: Highly optimized for mobile platforms (Android/iOS) and VR/XR headsets (Meta Quest, etc.) due to its low draw call count and procedural nature.Bring the magic of hand-painted cinema to your game!Anime Skybox Pro is a high-end procedural skybox system designed for Unity URP. Whether you are making a cozy exploration game or a vibrant stylized RPG, this tool allows you to create breathtaking atmospheric environments instantly.Key Highlights:34+ Hand-Crafted Presets: Includes Natural Day, Magic Night, Stormy Weather, and Fantasy styles.Procedural Clouds: High-definition, hand-painted style clouds that are fully adjustable without using heavy textures.Dynamic Weather: Integrated rain system that syncs automatically with weather presets.Artist-Friendly Workflow: Comes with a dedicated Editor Window and one-click light synchronization.Render Pipeline: Universal Render Pipeline (URP) Required.Shaders: High-performance procedural HLSL shaders (No textures needed for sky).Optimization: Fully optimized for PC, Consoles, and Mobile/VR.Light Sync: Automatic Directional Light alignment with Sun/Moon position.Customization: Adjustable Cloud Sharpness, Scale, Star Density, and Sun/Moon Radius.UI Themes: Customizable Editor Window with 4+ professional color themes.Assets Included:1 Procedural HLSL Shader.34+ Skybox Materials/Presets.Rain Particle System.C# Editor Tool Scripts.List of VFX included: Rain Particle System, Procedural Sky/Stars.Texture sizes: Minimal (since it's procedural), mostly 512px to 1024px for UI/Particles.Custom shaders: Yes.The contents of this package, complete or in part, have been generated with the aid of AI. Specifically, AI tools were used to assist in the generation of the skybox textures and shader logic, which were then manually refined and optimized for the final asset.


