10 ready-to-use abilities for Top Down Rogue-like Engine. 5 active + 5 passive. Plug-and-play ScriptableObjects, fully level-scalable. Requires the base engine.10 Additional Abilities - Add-on for Top Down Rogue-like Engine⚠️ This package requires Top Down Rogue-like Engine to function. It will not work as a standalone asset.Expand your roguelike with 10 ready-to-use abilities that plug directly into the existing Ability system. Each ability is a ScriptableObject - drag it into your ability pool, configure in the Inspector, and it works. No code changes needed.─────────────────────────────────────✅ WAHT'S INCLUDED─────────────────────────────────────10 ability ScriptableObjects (pre-configured, ready to use)All supporting MonoBehaviour components (zones, effects, orbs)Pool-compatible prefab components (ProjectilePool integration)Full Inspector configuration - no code required to tune abilitiesLevel-scalable modifiers on every ability─────────────────────────────────────⚡ ACTIVE ABILITIES (5)─────────────────────────────────────Chain Lightning - Strikes the nearest enemy and chains to the next closest target. Each jump applies damage decay. Has a chance to fire additional independent bolts, each targeting different enemies. Level modifier increases the number of chain jumps.Corrosive Aura - Scans all enemies within radius and drops an acid puddle beneath each one. Puddles animate in with a punch-scale bounce, deal damage per tick, then shrink and return to the pool automatically. Level modifier scales damage per tick.Pulse Wave - Launches a ring of orbs outward from the player. Orbs reach max radius, orbit for a set duration, then return - with configurable return order: all at once, sequential, or random stagger. Level modifier increases orb count.Retaliation Ring (Active) - Instantly detonates a damage ring around the player on demand. Radius and damage are set directly in the ScriptableObject. Pairs naturally with the passive Retaliation ability to give players a manual trigger option.Weapon Overcharge - Slams weapon cooldown to near-zero for a configurable duration, enabling a burst of rapid fire. Cooldown is automatically restored when the effect ends. Level modifier increases the overcharge duration.─────────────────────────────────────🛡️ PASSIVE ABILITIES (5)─────────────────────────────────────Berserk - The lower the player's HP, the higher the weapon damage multiplier. At full health the bonus is zero; at near-death it reaches the configured maximum. Level modifier sets the peak multiplier.Orbiting Orb - Spawns one orbiting orb per level that rotates continuously around the player and damages enemies on contact. Supports clockwise/counter-clockwise rotation and optional ping-pong radius oscillation.Bullet Absorb - Creates an invisible zone around the player. When an enemy projectile enters the zone, it has a chance to be absorbed - the bullet can no longer damage the player and its damage is redirected to the nearest enemy instead. Level modifier increases absorb chance.Retaliation - Each time the player takes damage, there is a chance to trigger a ring burst that damages all nearby enemies for the same amount. Trigger chance scales with level modifier. Pairs with the active Retaliation Ring for a manual-trigger variant.Soul Harvest - Tracks enemy deaths within a detection radius. When an enemy dies, a soul orb spawns at the death position and flies toward the player. On arrival it heals the player. Level modifier scales heal amount.─────────────────────────────────────🔧 REQUIREMENTS─────────────────────────────────────Top Down Rogue-like Engine (required - this pack extends its AbilityBase system)


