Lightweight, modular, and beginner-friendly object pooling system for Unity with dynamic expansion and multi-pool support.This package is pipeline-independent and does not rely on custom shaders or render pipeline specific features.The included scripts work with Built-in Render Pipeline, URP, and HDRP.The demo scene uses standard Unity components and may require minor visual adjustments when imported into different render pipelines.TLK Object Pooling System is a lightweight and modular pooling solution for Unity designed for easy integration and clean workflow organization.The package includes:• Automatic object reuse• Dynamic pool expansion• Maximum pool size limits• Multi-pool support• Runtime statistics• Automatic spawning demo• Beginner-friendly setupThis package is designed for indie developers, solo creators, prototypes, and production-ready Unity projects.Included:• Runtime pooling system• Demo scene• Documentation• Example spawners• Lightweight modular pooling architecture• Configurable pool size limits• Dynamic runtime expansion• Pool registry system• Multiple pool support• Runtime statistics in inspector• Automatic object spawning demo• Easy prefab setup workflow• Built-in Render Pipeline support• Tested with Unity 6000.3.10f1


