Hunt down every dead asset hiding in your project. Scan, inspect, and quarantine unused files in one click — before they bloat your next build.TMPro elements used.Point it at any folder. Hit scan. In seconds, Asset Graveyard cross-references your entire dependency graph and surfaces every asset that nothing in your project actually uses — sorted, filterable, and ready to act on.Then go one step further with the built-in Script Check: load every unused prefab and scene and inspect them for attached MonoBehaviours, ScriptableObjects, and broken missing-script references. Because moving a prefab with live code on it is a bad day waiting to happen.When you're ready, bulk-move everything to a quarantine folder — Assets/NotUsed/ — with your original folder structure fully intact. No broken GUIDs. No orphaned .meta files. Just a cleaner project.Who It's ForDevelopers shipping their first build and discovering it's 300MB heavier than expectedTeams merging long-running feature branches full of prototype leftoversAnyone who's ever opened the Project window and thought "what even is this file?"Full USER Manual PDF documentation includedWorks With Everything!Asset Graveyard is a pure Editor utility with zero runtime footprint. It works identically with URP, HDRP, and the Built-In Render Pipeline — no configuration required.Requires Unity 6.0 or later. *May compile on older versions, but cannot promise anything.*A note on safety: Asset Graveyard never deletes anything. It moves assets to a recoverable quarantine folder so you can verify your project is intact before committing to a cleanup. Your project, your call.Features🔍 Smart dependency scanning — powered by Unity's own AssetDatabase.GetDependencies() so results match exactly what your build would include📋 Script inspection — detects MonoBehaviours, ScriptableObjects, and missing script references on unused prefabs and scenes, with full GameObject hierarchy paths📁 Safe bulk-move — preserves original folder structure under Assets/NotUsed/, keeps GUIDs intact, handles name collisions automatically🎯 Sortable, searchable results — filter by name, type, or script status; colour-coded extension badges for instant visual scanning🗂 Flexible folder targeting — drag-and-drop any folder from the Project window, or use the browser; last-used folder remembered between sessions⚙️ Configurable exclusions — independently exclude Editor, Resources, and StreamingAssets folders with one toggle eachAI was used for catchy description ideas.


