Shatter-o-matic Mesh shatterer and slicer
Evolvedlabs SAS
$15.39
$21.99
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Mesh toolkit that lets you slice and shatter static meshes directly in-game or in the editor. Create satisfying cuts and destruction effects with plane-based slicing and automatic fragment generation!Demo scenes are built for built-in pipeline. If using URP:Edit → Rendering → Materials → Convert Built-in Materials to URPBring dynamic destruction and interactive mesh cutting to your Unity projects with Shatter-o-matic!Shatter-o-matic is a professional mesh slicing and shattering toolkit built for static meshes.Whether you're making action games, sandbox experiences, VR interactions, physics-driven gameplay, or stylized destruction systems, this package gives you the tools to create convincing destruction effects quickly and reliably.👀 See it in action here -> https://evolvedlabs.com/shatter-o-matic-demo/📚 Download the manual PDF here -> https://evolvedlabs.com/shatter-o-matic-demo/Shatter-o-matic_Manual_101.pdfThe asset includes two core systems:SlicerCut meshes in real time using custom planes generated from gameplay, collisions, mouse gestures, blades, or any logic you define.Perfect for:Sword and blade mechanicsPhysics puzzlesPrecision cutting gameplayEnvironmental interactionsFeatures include:Runtime mesh slicingInteractive editor slicer toolSupport for custom inside materialsRecursive slicing supportOptional slice limits and cleanup systemsFull source code includedShattererBreak meshes into fragments using impact points, collisions, or custom code triggers.Perfect for:Breakable propsEnvironmental destructionPhysics-based gameplayExplosions and impactsCinematic destruction sequencesFeatures include:Pre-baked full shattering or a faster, runtime mesh shattering based on slicerCollision-triggered destructionCached fragment spawningFull source code includedBuilt-In Bake WorkflowShatter-o-matic includes dedicated baking tools that let you pre-generate slices and shattered fragments directly inside the Unity Editor.This allows you to:Improve runtime performanceReduce CPU overheadPrepare destruction assets ahead of timeUse optimized fragments on lower-end devicesBatch bake multiple objects at onceIncluded editor tools:Interactive Slicer WindowFragment Baker WindowGenerated fragments and slices are automatically saved as prefabs for easy reuse in production workflows.Additional FeaturesFull C# source code includedEasy-to-use component workflowExample scenes includedImportant NotesSupports static meshes onlyRuntime generation performance depends on target platform and mesh complexityBaking is recommended for production use and mobile platformsIf you need a flexible destruction toolkit that fits naturally into Unity workflows and gives you full control over slicing and shattering behaviour, Shatter-o-matic is built for exactly that!Full C# source code includedBake and save as prefabs static meshes cuts/fragmentsRuntime slicing/shattering performance may vary depending on target hardwareDemo scenes are built for built-in pipeline. If using URP:Edit → Rendering → Materials → Convert Built-in Materials to URPA LLM was used to tidy up the code / ensure consistency in the style and comments.


