Outline shader for edges of any mesh. It can be used for multiple purposes like a building system's placement preview, highlighting interactable objects or showing incomplete structures.WINDOWS DEMOGhost Edge is a shader which creates a clean outline using the edges of any mesh. It can be used for multiple purposes like a building system's placement preview, highlighting interactable objects or showing incomplete structures.FeaturesOutline any mesh with no extra setup, just assign the materialTwo configurable colors switchable at runtimeSubtle interior fill for a ghost-like transparency effectAutomatic depth occlusion vs. scene geometryRuns in both Play mode and Scene viewRequirementsUnity 6 or newerHDRP onlyAdjustable parametersEdge Thickness: how bold the outline isDepth & Normal Threshold: how sensitive the edge detection is to surface changesFill Alpha: opacity of the ghost interiorValid / Invalid Color: your valid and invalid colorsSupportSend an email to imaxel.support@gmail.com, I'll do my best to reach back in time.Please do not contact for feature requests.Custom HLSL shader, no ShaderGraph usage.


