Save & Loading system for invector 3rd-Person Controller
colpolstudios
$19.80
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Invector save framework: persist player, pickups, enemies and scene flow (Invector not included).Requires Invector Third Person Controller – Shooter TemplateWebSite https://colpolstudios.wixsite.com/studio-design/general-8This is a code-first save and load system built to sit next to Invector’s third-person controller / shooter-style setup. It persists player transform, health, inventory (via Invector’s item flow), pickup state, enemy state (alive/dead, health, position), optional spawned / wave enemy setups, and supports multi-scene play with per-scene save slots and consistent restore when moving between levels.The package ships as scripts, manager/trigger components, UI prefabs (desktop/mobile-oriented), and editor setup tools (menu-driven wiring), plus Markdown/HTML documentation. It does not bundle or modify Invector assets; buyers import Invector separately. The focus is on predictable persistence for Invector-based projects.Player persistence: Save and restore position, health, and full inventory through Invector’s Item Manager workflow.World state: Persist pickups (collected vs not), enemy state (alive/dead, health, placement), plus optional backup-spawned and sequential / wave enemy setups when those components are used.Per-scene save slots: Independent slots per scene/build index for predictable restores as players move between levels.Flow-friendly saving: Handles scene transitions / door-style exits with autosave-oriented workflows where configured; supports automatic scene-state persistence when leaving scenes (so progress isn’t tied only to pressing “Save”).Project hygiene: Does not bundle or alter Invector—designed as an integration beside your existing controller setup (Invector required separately).Faster onboarding: Editor tools / one-click-style setup (Colpolstudios Tools menu) to wire core pieces onto an Invector character.UI starting points: Desktop and mobile-oriented UI display prefabs for save/load flows (customizable/replaceable).Build awareness: Optional auto-save behaviour and WebGL-oriented considerations where applicable.Full reset path: New Game / clear-all-saves-style flow that wipes stored data when you want a clean run.Documentation: Markdown + HTML user manual included for setup, triggers, managers, and common pitfalls.Early prototypes explored a Playmaker-oriented integration approach. The shipped product follows my own design as a standalone, code-based save system for Invector. Generative AI tools assisted with portions of coding; architecture, gameplay decisions, Unity integration behaviour, testing, and final responsibility for the shipped asset are mine, with all outputs reviewed before release.


