HoverLens Pro – Tooltip & Interaction Feedback System
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Runtime tooltip and interaction feedback system for Unity UI, 2D, and 3D objects with themes, world tooltips, mobile, and gamepad support.HoverLens Pro is compatible with the Built-in Render Pipeline, URP, and HDRP. It uses Unity UI, TextMeshPro, Canvas, EventSystem, Physics, and Physics2D, with no pipeline-specific shaders or SRP-only APIs. Built for Unity 2022.3 LTS or newer and tested with Unity 2022.3 and Unity 6. Visual appearance may vary slightly based on project lighting, camera, tone mapping, and UI settings.HoverLens Pro is a runtime tooltip and interaction feedback system for Unity.With one target component, you can show tooltips on UI buttons, images, panels, 2D objects with Collider2D, and 3D objects with Collider. The system is built for in-game use, making it suitable for real player-facing UI, object hints, interaction prompts, inventory details, skill information, and contextual scene feedback.Once HoverLens Pro is set up in a scene, supported objects can display tooltips by adding a HoverLensTarget component. UI objects require a raycastable UI Graphic with Raycast Target enabled. 2D objects require a Collider2D, and 3D objects require a Collider.HoverLens Pro supports cursor-based tooltips, target-anchored tooltips, fixed-position tooltips, and World Space tooltip canvases. It also supports hidden or locked cursor workflows, such as FPS-style crosshair interaction, along with mobile long-press support and gamepad focus support.The visuals are customizable through ScriptableObject themes. You can adjust fonts, colors, padding, offsets, max width, max height, fade timing, alignment, rich text, and more. Since it uses TextMeshPro, you can also use rich text formatting and TMP sprite tags for icons.HoverLens Pro is suitable for many project types, including RPGs, inventory systems, skill trees, strategy games, simulation games, educational apps, UI-heavy games, mobile games, and 2D or 3D projects with interactable objects.It also includes Pro-level workflow systems such as context panels, item and skill comparison panels, feedback profiles, tooltip templates, skin libraries, a tooltip database system, a Welcome window, Scene Validator, Demo Builder, and Prefab Generator. These tools help developers add richer interaction feedback without rewriting the same tooltip logic again and again.For full version history and release notes, see the Changelog.Key features:Runtime tooltip system for UnitySupports Unity UI elementsSupports 2D objects with Collider2DSupports 3D objects with ColliderOne universal HoverLensTarget componentUses TextMeshPro for tooltip textRich text supportTMP sprite/icon tag supportScriptableObject theme systemTooltip max width and max height settingsAuto-size tooltip background with paddingCursor-follow tooltip modeTarget-anchor tooltip modeFixed-position tooltip modeWorld Space 3D tooltip modeMultiple world anchor presetsHidden cursor, locked cursor, and center-screen/crosshair interaction supportSmooth fade in/outConfigurable show delayScreen-edge clampingMobile long-press supportGamepad UI focus tooltip supportBasic gamepad world targeting supportHighlight and scale feedback profilesAudio feedback hooksContext panel supportItem comparison panel supportSkill/stat panel supportTooltip database systemTooltip templatesSkin library supportLightweight localization hookCustom input provider architectureCustom editor inspectorsOne-click setup utilityWelcome windowScene ValidatorDemo BuilderPrefab GeneratorDocumentation includedNo dependency on Unity’s new Input SystemNo paid third-party dependenciesBuilt with Unity 6.3Tested with Unity 2022.3 LTS and Unity 6.3Expected to work with compatible Unity versions that support Unity UI, TextMeshPro, Canvas, EventSystem, Physics, and Physics2DAI was used as a development assistance tool. All AI-assisted content was manually reviewed, edited, and tested in Unity before release. The final package does not require AI/ML services at runtime and does not depend on any external AI account or service for end users.


