32x32 pixel-art military robots, ready to drop into a level: a soldier and a tank that patrol and shoot, a walking grenade, with scripts, colliders and a demo.The sprites use Unity's default sprite material and work in the Built-in Render Pipeline and URP. Requires 2D Tilemap Extras (for the bundled World Builder; the import installs it).Animated military drones, a tank and a weird grenade-like monstrosity, reporting for duty!Ready to play:Drag a character onto your level and it patrols by itself: it rolls, drives or walks back and forth and turns at walls, ledges and other characters.The soldier and the tank shoot: give them a target (your player) and they turn to it, aim and fire when they see it, then patrol on. Their shots fly, drop slightly and hit; anything with a Mortal they hit is destroyed, also characters from Atomic Realm's other packs.Every character has a collider fitted to its body and 2D physics: they stand on your ground, ride moving platforms and can be pushed.Drive them from your own scripts through a simple API (walk, stop, turn, aim, shoot, shoot at a point), or from UnityEvents.The characters:Soldier (Soldier1): a robot on a wheel with an arm launcher; idles, rolls and fires rockets.Tank (Tank1): about 5.5 tiles long; drives, brings its cannon out, fires shells and takes the cannon back in.Grenade (Grenade1): a big walking grenade, a mini-boss that idles and walks.Also included:A demo scene: the tank and the grenade on the ground, soldiers on the platforms; every few seconds the tank fires at the grenade and the soldiers send volleys of rockets across the level.Scenery to place: three standing soldiers, three ammo piles, and dark silhouettes (soldiers, ammo and a big grenade) for a layer behind the level; the demo's background picture.The original Photoshop files (PSD) and GIF previews of the animations.Credit to Atomic Realm is appreciated but not required.Pixel art at 32x32 (32 pixels per unit), point filtering, no compression.16 prefabs: Soldier1, Tank1, Grenade1, the 2 shots (Rocket, Shell) and 11 scenery pieces.10 textures (8 sprite sheets, the assets sheet, the background picture), 11 animation clips, 3 Animator Controllers (the tank's cannon comes out, stays out while it aims and goes back in).Scripts (C# source): MilitaryDemo (the demo's act); the characters run on World Builder's WalkingCharacter, Patrol, Shooter, Shot and ShootAttack.Physics: colliders fitted to each body (capsules, a traced outline for the tank) and Rigidbody 2D on every character.1 demo scene.9 PSD files and 8 GIF previews.Requires Unity 6.0 or later, the Built-in Render Pipeline or URP, and 2D Tilemap Extras (part of Unity's 2D feature set; needed by the bundled World Builder, the import installs it).Includes World Builder, a small toolkit the characters share: patrols, character motion, shooting and shots, and support for being carried (e.g. by Industrial Assets' crane).Documentation: PDF in the package.


