This is a fine-tuned dance animation, filmed in the original style. It is ideally looped for infinite cycle and carefully tweaked for use in games, virtual worlds, and general multimedia applications.Examples of implementation in different projects:(Please, notice how the dance works in loop, hits the music beat and how realistic it is)Unreal Engine - https://youtu.be/DB4cIpe-jngiClone - https://youtu.be/VDryBxVM9GIUnity - https://youtu.be/xRDdmNlVltMseamless cycled animation loop.the dance tempo - 62 bpmanimation loop duration (at 60 fps) - 2812 frames (46.8 sec)the sound is NOT included into the Product, the song in the video preview (YouTube) is used only for the dance demo experience.- animations keys are baked on the skeleton's bones hierarchy at 60 fps- the Source FBX (animation with avatar mesh, characterized (MotionBuider definition), and T-pose) is provided for a case if you wish to modify the animation or retarget it in a third-party tool. The FBX files are saved in MotionBuilder 2013 version format.Notes:1) The demonstration scene uses the Forward Cinematic (FK) option to play animation to this avatar.In order to retarget to your avatar, it is recommended that the "Foot IK" option be enabled in Animation Controller ("ctrl_xxx" here) in order to fix the feet sliding effect.2) the demo Avatars are stored in the _Characters folder (MALE and FEMALE one, respectively)3) in all A&M cooperative dances (M-F and F-M-F) the Female Mannequin base model is scaled up to 1.01 value (comparing to A&M SOLO female version) - (to harmonize F-M relative heights in the couple/trio set)IMPORTANT NOTICE: Before purchasing this couple animation for your characters of varying proportions, ensure you are well-versed in the retargeting procedure and understand its intricacies. Different proportioned avatars imply varied scales of forward kinematics, which typically necessitates certain animator skills and techniques to execute the transfer correctly. Thank you!

