UniLiveActivities - iOS Live Activities
Octara Games
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Add iOS Live Activities to Unity projects with a Editor-first workflow, editor tooling, and a compact async C# APIUniLiveActivities is a Editor-first toolkit for adding iOS Live Activities to your game without building and maintaining your own native integration from scratch.It is designed for teams and developers who want a practical workflow inside Editor: configure features, prepare assets, preview output, patch the exported Xcode project, and start Live Activities from a compact C# API.This package focuses on making Live Activities approachable for Unity developers while still keeping the workflow flexible enough for real production use.What this package helps withShow countdown-based Live Activities on the Lock Screen and Dynamic IslandStart and end activities from Unity using a small async C# APIOrganize feature definitions and visual assets inside the Unity EditorPreview Lock Screen output before shippingHandle iOS post-build setup with built-in Xcode integration toolsHandle and validate deep link routing flows (you can test it directly from the editor)Typical use casesEvent countdownsOffer or reward timersCrafting, production, or cooldown timersLive operations remindersActivity-based companion UI for gamesNotesRequires iOS 17.2+ and Unity 2022.3+Designed around a Unity-first workflow rather than direct manual WidgetKit developmentThis package is focused on local integration flow and editor toolingFeaturesEditor-first Live Activities workflowAsync (Task) runtime API for starting and ending activitiesFluent request builder for cleaner setupFeature registry for managing Live Activity definitionsLock Screen styling and asset configuration toolsIn-editor preview for supported Live Activity layoutsPost-build Xcode integration utilitiesWidget extension setup supportDeep link simulator for editor-side testingValidation tools for feature setup and assetsSupported OSiOS 17.2+Unity versionUnity 2022.3+DocumentationFull setup and usage documentation includedOnline documentation and support site available - https://octaragames.com/docs/AI-assisted tools were used for parts of the promotional and store presentation materials, including some marketing visuals and copy refinement, and also as a supporting aid during code review and quality checks.

