MeshWeld Pro Lite | Mesh Combiner & Texture Atlas
BlackBox Creations
$14.29
$28.59
50%OFF
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Combine 50+ meshes, materials, and textures into one mesh and one material without breaking rigs. Perfect for characters, environment,texture atlas baking, blendshape transfer, Auto-detect settings.MeshWeld Pro is the fastest way to slash draw calls in yourUnity project. Select any hierarchy of objects, click COMBINE,and watch dozens of MeshRenderers and SkinnedMeshRendererscollapse into a single optimised mesh — all in under a second.Designed for characters, environments, props, and vehicles,MeshWeld Pro integrates directly into both the Hierarchycontext menu and the Inspector. No third-party dependencies.No permanent changes to your source assets.Need to make One click LOD's of complete scene too?One-click LOD suite | Batch LOD Generator & OptimizerNeed to Optimize Mesh Vertices & TrisOne Click Mesh Optimizer – Reduce Tris & VerticesAre you want 3 in 1 on Discount?Mesh Polygon Optimizer _ Auto LOD Generator & Mesh CombinerKEY FEATURES────────────• One-click mesh combining — static and skinned, mixedhierarchies fully supported• 5-channel texture atlas bakingAlbedo · Normal · MetallicSmoothness · Emission · OcclusionAll baked into a single atlas → 1 material → 1 draw call• Automatic UV remapping — all sub-mesh UVs remapped intotheir correct atlas regions; UV2/3/4 preserved untouched• BlendShape transfer with optional namespacing — facialanimations and morph targets survive the combine• Shader auto-detection — URP, HDRP, and Built-in pipelinesidentified automatically; correct shader assigned which is mostly used on mesh• Non-readable texture auto-fix — no manual import settingsadjustments required before baking• Full Undo / Redo integration — restore your source hierarchyexactly with a single click (or Ctrl+Z)• Per-renderer selection — deselect specific meshes to excludethem from the combine while keeping them in the hierarchy• Live before/after stats — vertex count, triangle count,sub-meshes, materials, draw calls saved, combine time• Auto-Detect Settings — analyses your hierarchy and recommendsoptimal atlas size, shader, and all other settings• Floating Hierarchy Window + custom Inspector — two ways towork, whichever fits your pipeline• Runtime API — call CombineAllMeshes() from your own scriptsHOW IT WORKS────────────1. Select one or more root GameObjects in the Hierarchy.2. Open Tools → Mesh Weld Pro → Open Window.3. Click AUTO-DETECT & CONFIGURE.4. Click COMBINE.5. Done — one mesh, one material, one draw call.LIMITATIONS───────────• Designed for Unity workflows — not a replacement for DCC tools like Blender or Maya• Extremely complex or non-standard meshes may require manual adjustment• Best results achieved with clean UVs and standard shadersPIPELINE & VERSION SUPPORT───────────────────────────Render Pipelines : Universal (URP) · High Definition (HDRP) · Built-inUnity Versions : 2021.3 LTS and abovePlatforms : All Unity platforms (PC, Mac, Linux, Android, iOS, Console, WebGL).NET : .NET Standard 2.1WHAT'S INCLUDED───────────────MeshWeldpro.cs Core combine logic (runtime + editor)MeshWeldproEditor.cs EditorWindow · Custom Inspector · Editor UtilitiesDocumentation PDF Full technical documentationAI tools were used to assist with development, documentation, and some visuals. The asset itself is fully tested, refined, and entirely owned by the publisher.

