A compact favorites tray and selection history for the Unity Editor. Pin what you reach for, jump back through what you just had.A favorites tray and selection-history extension for the Unity Editor.Pin the assets and scene objects you reach for. Jump back through your recent selections. Star overlays in the Project and Hierarchy windows. Flat, fast, and out of the way.FavoritesDrop in project assets or GameObjects from the Hierarchy / Prefab Stage.Click once to select. Double-click to open a file, or frame an object in Scene View.Drag any entry out onto an Inspector field.Reorder by drag. Ping in Project / Hierarchy with one click.Scene objects only show up while their scene or prefab is open. If you rename or delete one, the row turns red so you notice.Selection HistoryEvery file and object you click, newest first.Click something again and it jumps to the top. One click turns any entry into a favorite.Pick the size you want: 4, 8, 16, or 32 entries.Star marksA small gold ★ sits on favorited rows in the Project window (list and grid) and the Hierarchy.Click the star to unfavorite — no need to open Starred.Each overlay can be turned on or off on its own.Small by designSmall. Fits a docked panel. Nothing extra on screen.Quiet. Editor-only. Nothing runs in your game.Safe. Your list is saved in UserSettings/, not Assets/, so it never ends up in Git by mistake.Works withUnity 6000.0 LTS and 2022.3 LTS — both tested.macOS and Windows.Full C# source included.→ Docs and source: https://github.com/landosilva/starredFeaturesPin project assets and scene GameObjects (Hierarchy and Prefab Stage).Selection history, newest first. One click turns any entry into a favorite.Gold ★ marks on favorited rows in the Project window (list and grid) and the Hierarchy. Click to unfavorite.Drag assets in. Drag entries out onto Inspector fields. Reorder by drag.Right-click menu on every row: Show in Project / Explorer / Hierarchy, Open, Frame in Scene View, Copy Path / GUID / Hierarchy Path, Remove.Scene favorites only appear in their own scene or prefab. Missing or renamed items turn red.Settings page with one toggle per star mark and a history size picker (4 / 8 / 16 / 32).Stored by GUID — pinned items survive rename and move.Saved per user and per project in UserSettings/. Nothing is written to Assets/.Editor-only. No runtime cost, no extra flags, no outside dependencies.Full C# source included.Supported OSmacOS, Windows, Linux (Editor).Link to documentationhttps://github.com/landosilva/starredI used an AI coding assistant (Anthropic Claude) as a helper during development — mostly to review changes, suggest cleanups, and help polish writing like this page. All code was written, checked, and tested by me before release. No AI-made art, sound, or third-party content is included in the package.

