EventSmith — Block-Based Event Engine for Unity 2D
CliffAlloy STUDIO
$16.49
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Block-based event engine for Unity 2D. Create dialogue, branching, cutscenes, and scene transitions — no C# required for most workflows.EventSmith is a Unity 2D event engine that lets you build dialogue, branching, cutscenes, narration, and scene transitions using a block-based visual editor.No C# required for most event workflows. Line up commands from top to bottom, connect blocks with Choice, Jump, and JumpIfFlag, and create dialogue events and branching narratives. The built-in Flow Graph view lets you visualize complex branching structures at a glance.Features:- Block-based visual editor with Undo/Redo support- Branching control via Choice, Jump, and JumpIfFlag- Flow Graph to visualize block connections- Dialogue, choices, flags, wait, and event calls- Fade, shake, flash, zoom, color tone, and camera scroll- Show, hide, move, scale, rotate, and shake images- BGM / SE playback- Character movement, facing, freeze, show/hide, and animation playback- Same-scene and cross-scene Teleport with SpawnPoint support- Flag and variable save/load backed by PlayerPrefs- Timer functionality- Scene Setup Checker- Sample scenes and prefabs included- Legacy Input Manager and New Input System supported- English manual includedSupported OS: Windows, macOSRequirements:- Unity 2022.3 LTS or later (tested with Unity 6000.3)- Built-in Render Pipeline only (URP/HDRP not supported)- TextMeshPro required- 2D projects onlyLink to documentation: https://rion777-sys.github.io/eventsmith/AI coding assistants (Claude, ChatGPT) were used to help write and refine C# scripts during development. All logic, architecture, and design decisions were made by the developer.

