A procedural tile-based map generation and editing toolkit for Unity supporting square and hex grids, multiple generation types, fog of war, path-finding, runtime editing, and custom material support.Cell Map Toolkit is built for procedural map generation and editing in Unity with square and hexagonal grids with multiple generation options and an array of runtime systems that are ready for any project. Maps are created using scriptable object definitions (Terrain, Resources, Vegetation, and Structures), allowing for easy adjustments of definitions and usage of custom materials and prefabs. These can be rendered using a high-performance mesh renderer or a game object renderer. The runtime systems include fog of war with explored slash visible states, pathfinding, runtime cell editing, minimap, save load generation, and multiple visualization modes. Starter assets, demoscene, and shaders are built automatically for the active pipeline in one click using the quick start tool. Grid and GenerationSquare and hexagonal gridsThree generation types: Noise, Voronoi, Cellular AutomataAutomatic river generation based on elevation for realistic flow patternsRenderingTwo rendering modes: Mesh rendering and Gameobject renderingMultiple prebuilt display modes: Composite, Terrain, Elevation, Resources, Vegetation, and StructuresCustom prefab overlay support for Rivers, Roads, Resources, Vegetation, and StructuresCustom material support for terrainElevation visualization modes: Stepped, Smooth 3D, and Flat with optional water flattening and sea level displayAutomatic shader generation for Built-in, URP, and HDRPRuntime SystemsFog of War: Hidden, Explored, and Visible states with reveal systemPathfinding: determines shortest reachable path based on terrain costs and roadsRuntime cell editor: allows in game editing of all layers and elevation controlMinimap: real time rendering and camera trackingSave and Load: built in JSON serialization, adaptable for any workflowData and WorkflowScriptable object definitions: Terrain, Resource, Vegetation, Structure using a single Map Registry for modularityQuick Start Wizard generates assets, materials, and demo scene in one clickScene view painter for map editing in SceneViewUsed AI to review code. Used AI to write template code.

