Dark Fantasy Pillar / Column (Swirling) in Gold, Bronze and Infernal
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A Dark Fantasy Pillar / Column.
Includes LODs and materials for Built-in, URP, and HDRP render pipelines.Fully compatible with Built-in, URP, and HDRP. A custom material-switching utility is included (in the demo scene) to automate the conversion process, ensuring seamless integration into any 3D project.Dark Fantasy Pillar / Column (Swirling) in Gold, Bronze and Infernal is a curated set of 4 Column / Pillar Pieces designed for dark fantasy worlds.Each Piece is optimized for real-time use and includes multiple LOD levels for performance scalability.ColliderEach piece is assigned a convex autogenerated mesh collider.AssemblyYou can create lots of variation in height and look by adding more segments as well as rotating segments. There is already three heights precreated in the prefab folder for each material.MaterialEach pillar har three distinct color options: Gold, Bronze and Infernal. Infernal is a mix of black Lava-Stone and Reddish-Gold.Triangle CountThe top piece contains 37.889 triangles at the highest LOD (Lod0). The Bottom piece is the second highest at 23.423 triangles at LOD0. The segments are lighter at 5.119 and 5.526 triangles each at LOD0.Features1 Dark Fantasy PillarDark fantasy / stylized art directionPBR materialsMultiple LODs per pieceConsistent scale and orientation for game-ready useDemo scene for preview and inspectionRender Pipeline SupportThis asset includes separate materials for:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)No project settings are modified on import.An optional editor-only helper is included to assist with material assignment in URP and HDRP.ScreenshotsAll screenshots were taken on the Built-in Render Pipeline and contain no post processing.Demo SceneA lightweight demo scene is included for preview purposes.It contains a simple camera orbit controller for inspection only and does not modify project settings or input mappings.ModelsNumber of pillar pieces: 4Meshes per pillar piece: 1LODs per pillar piece: 6Approx. triangle count (LOD0): ~30,000Lowest LOD triangle count: ~3,000Scale: 1 unit = 1 meterOrientation: Z forward, Y upPivot: At baseTextures & MaterialsTexture resolution: 4K (4096×4096)Mask Map (R = Metallic, G = Occlusion, B = Edge (unused), A = Smoothness)Texture types included: Albedo / Base Color NormalPBR workflowSeparate materials provided per render pipelineCompatibilitySupported platforms: All platforms supported by UnityHDRPRender pipelines: Built-in URPAdditional NotesNo runtime scripts includedNo third-party dependenciesNo project settings are modified on importAI-generated content was used as an initial base.All assets were subsequently refined, retopologized, and textured.



