Stylized low-poly goblin enemy with a drop-in C# AI controller. 4 animations, FSM with patrol/chase/attack/dead states, NavMesh-based, Mecanim-compatible. URP.Pale Raider Goblin is a stylized low-poly enemy with a built-in AI controller, ready to drop into your Unity project. One prefab, one NavMesh bake, one tag on your player — and you have a working enemy in under five minutes.WHAT'S INCLUDED- Stylized low-poly goblin — 3,056 triangles, hand-painted 2K texture atlas, single material.- Spear prop attached to the right hand.- Mecanim-compatible humanoid rig.- 4 animations — Idle (loop), Walk (loop), Attack, Death.- AI Controller in C# — three clean scripts (GoblinAIController, GoblinSenses, GoblinPatrolPath) implementing a finite state machine: Idle → Patrol → Chase → Attack → Dead.- Patrol path system with Loop, PingPong, and Once modes, visualized with Gizmos in the editor.- Vision cone with field-of-view detection and obstacle line-of-sight raycasting.- Demo scene with player placeholder and three goblins on independent patrol paths.- Full documentation in English and Spanish.QUICK START1. Import the package into your project.2. Drag Goblin.prefab into your scene.3. Bake a NavMesh on your level geometry.4. Tag your player GameObject with the "Player" tag.5. Press Play.The goblin will idle, transition to patrol if it has a path assigned, chase your player on detection, attack when in range, and die when its HP reaches zero. Damage is applied via a single TakeDamage(int) call from your own combat code.CONFIGURATIONAll stats exposed in the Inspector — health, attack damage, attack cooldown, view distance, view angle, attack range, memory duration. No code changes needed for typical use.COMPATIBILITY- Unity 6.0 LTS or newer (tested on Unity 6.4).- URP.- Standalone PC, mobile-friendly, WebGL-compatible.



