Set of military vehicles and turrets to fill out a complete faction for an RTS / TBS game. Includes LOD's and debris models. Seperate submodels for easy animation. Full overview in video available.Uploaded in 2021.3.45f2 so that box colliders work in newer and older versions. Tested and supported with : 6.000.4.4f1; 6.000.3.11f1; 2023.2.22f1; 2022.3.62f3; 2021.3.45F2 and 2020.3.49f1Tested, but with minor issues : 2019.4.41f2 (everything seems fine, only the meshes are rotated 180° at Y. Import issue, can't change it without breaking the others). But prefabs are aligned correctly !- 12 different vehicle chassis + 1 minor variation (Tanks, Trucks and VTOL's)- 16 different weapon turrets (+ 3 minor addons)- 12 additional equipment pieces (Cargo, Radar, Logistic)- 3 LOD's plus debris objects (a few small objects don't have seperate debris models)- overall 277 (!) meshes and 18 texture files included in this package- NO AI WAS USED. All meshes, textures and UV-Maps are 100 % handcrafted- Materials are set for URP Scenes / Projects (but can easily be changed to BuiltIn-RP)- Weaponparts, equipment and wheels are seperate objects and easy to animate- Complete prefabs with LOD groups and box colliders included- Hardpoints for easy equipment switch by drag & drop in editor or instantiate in runtime- Basic animations included (engine turn, supportleg extender, equipment movement)- Build for reduced draw calls while using- Smooth LOD switching between three levels (close, medium, very far)- One texture shared between LOD0 and LOD1. Size is 2048 x 2048- LOD2 texture files are all 1024 x 1024- In most cases two chassis meshes share a texture- Turrets share even more meshes per texture file- LOD2 has up to 4 chassis meshes per texture and even more turret meshes share a texture file- All debris pieces share the same 1024 x 1024 texture and are based on LOD 2 triangle count- No normal maps included, except for debris.- Complete triangle count overview in video and in documentation.



