Create your own Super Smash Bros-style platform fighting game!This asset is built for the Universal Render Pipeline (URP).The package includes URP materials, shaders, and render settings configured for URP projects.It is not compatible with the Built-in Render Pipeline or HDRP without manual conversion.A URP project is required to use this asset.Super Smash Combat is a robust and flexible Unity framework designed to help you build fast-paced arena battles inspired by classic platform fighters. It includes the full gameplay loop: Main Menu → Character Selection → Stage Selection → Battle, with local multiplayer support and a modular codebase ready for customization.Built for the Universal Render Pipeline (URP), it targets solid performance and clean visuals while keeping the systems lightweight and extendable.🎮 CORE FEATURES:• Local Multiplayer- PlayerInput-based setup for Keyboard + Gamepad (New Input System).- Supports multiple fighters with slot-based configuration (Player/CPU).- CPU support via input provider architecture.• Character & Stage Selection Flow- Main Menu with Arcade entry points + external links (Discord/Asset Store) + Exit.- Character Selection screen with 4 slots (Player/CPU/Empty).- Stage Selection screen with stage preview, description, and Back navigation.• Smash-Style Match Rules- Stock-based matches, respawn system, match timer (optional).- Win condition detection and winner display.- Auto return-to-menu after match end.• Combat System- Hitbox / Hurtbox combat architecture.- AttackData + CombatMove + CharacterMoveSet for defining attacks.- Supports ground, aerial, and special attacks with directional input logic.• Modular State Machine (Fighter Controller)- Grounded / Air / Attack / HitStun / Landing states.- Shield + Shield Break system (regen, break stun).- Clean separation between character logic and input providers.• Dynamic Smash Camera- Camera follows the group and zooms in/out based on fighters distance.- Optional bounds clamping for stages.• UI Systems- HUD with percent, stocks, and player slot information.- NameTag system for player identification.- MatchStart UI countdown (“3, 2, 1, FIGHT!”).📦 INTEGRATIONS: • Unity New Input System (PlayerInput). • TextMeshPro (UI). • URP (recommended).🗺️ WEBSITE:https://bigframeworks.com💬 DISCORD:https://discord.gg/h4DXVgjyWX Main Features: • Render Pipeline: URP (Universal Render Pipeline). • Input: Local multiplayer support (Keyboard + Gamepad) via Unity New Input System (PlayerInput). • Gameplay: Stock matches with respawn, winner display, and return-to-menu flow. • Code: C# Source Code included (organized and easy to extend).Included Systems: • FighterController (core character logic, %, stocks, respawn, deaths). • Combat (Hitbox/Hurtbox, AttackData, CombatMove, CharacterMoveSet). • State Machine (Grounded/Air/Attack/HitStun/Landing/Shield/ShieldBreak). • Shield System (HP, regen, break + stun). • MultiplayerManager (fighter spawning, PlayerInput pairing, CPU support). • GameModeManager (match state, countdown, win conditions, return-to-menu). • SmashCamera (dynamic follow + zoom). • UI (HUDManager/FighterHUD, CharacterNameTag, MatchStartUI). • Selection Flow (CharacterSelectionManager/Slot + StageSelectionManager). • ScriptableObjects (CharacterProfile, CharacterData, CharacterMoveSet, StageProfile).Asset Content: • Full gameplay source code (Core, Characters, Combat, Input, UI, Camera). • ScriptableObject templates for characters and stages. • UI helpers and menu flow scripts.Compatibility: • Unity 6000.0 LTS or higher recommended. • Tested on Windows (Keyboard + Gamepad).Created with AIAI tools were used as productivity assistants to help optimize code structure, generate images, comments for documentation, images and refactor existing scripts for better performance and readability. All game logic and design decisions were verified and implemented manually.



