10 HyperCasual Games Bundle 3 | Puzzle Game Templates
Ragendom
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10 advanced mobile puzzle game templates for Unity with 3D mechanics and level editors. Games #21–#30 of the HyperCasual Game Engine series.🎮 HyperCasual Games Pack #3 – 10 Mobile Puzzle Game Templates (Games #21–#30)Modular Puzzle & Arcade Templates for Unity | Level Editors IncludedHyperCasual Games Bundle #3 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand.This bundle features advanced mechanics including 3D gameplay, sand physics simulation, conveyor systems, and grid-based pathfinding puzzles.🕹️ Play demo: Browser Demo | Android DemoThis bundle is part of the HyperCasual Game Engine – check out the full engine with 25+games:👉 Save Money (Bigger Bundle): HyperCasual Game EngineAds Are NOT Included🕹️ 10 Game Templates Included#21 Cat Block Slide: Timed sliding-block merge puzzle with wall obstacles.#22 Sorty Cars: Parking-slot car color-sorting puzzle with queue mechanics.#23 Foodie Sort: Turn-based food-sorting puzzle with 23 food types.#24 FitBlast: Pedestal shape-fitting puzzle with 14 block shapes and color clears.#25 Slide Block: Drop-and-chain color puzzle with BFS chain clears and wildcard tiles.#26 Parking Slot Match: Conveyor-based car color-matching into parking lines.#27 Color Tile Flow: Tile routing puzzle with colored directional arrow paths.#28 Color Pixel Crush: Dual-grid cannon puzzle with ammo-limited color-matching shots.#29 Jig Sort: Block-sorting jigsaw with stacked column boxes and shape fitting.#30 Charge Out Puzzle: Timed block-placement puzzle with conveyor delivery and fill areas.🛠️ What's Included✅ 10 complete game modules with scripts, prefabs, and example levels✅ Custom Unity Editor Windows for level creation (per game)✅ Shared core systems — Audio, UI, Camera, Level Management, Animations✅ Data-driven levels using JSON and ScriptableObjects✅ Clean, namespace-isolated C# code (no third-party dependencies)✅ Mobile-ready for Android & iOS🧩 Core ArchitectureThe bundle is built on a modular, extensible core:- Singleton Managers for centralized game state and audio control- Data-Driven Levels separating design from logic- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies- Plug-and-play Win/Lose UI panel system💡 Who Is This For?- Hypercasual & mobile game developers- Indie studios & solo devs- Rapid prototyping & game jam participants- Developers learning Unity custom editor tooling- Teams building reskinnable puzzle games📄 Documentation & SupportView Online Documentation📩 Support: ragendom@gmail.comResponses within 24–48 hours. Please include your order number for faster assistance.Modular hypercasual game engine with scalable architecture10 complete, playable game templates includedDesigned for rapid prototyping, reskinning, and expansionCustom editor tools for fast and intuitive level creationData-driven level systems (JSON & asset-based workflows)Shared core systems for audio, UI flow, camera, and level managementClean separation between core systems and game-specific logicPlug-and-play game modules with minimal setupMobile-optimized gameplay flow and performance-friendly designEasily extendable to add new mechanics or game typesBuilt for hypercasual, puzzle, arcade, and jam-style gamesWell-structured project layout for long-term maintenanceIncludes detailed documentation and usage examplesArtificial intelligence tools were used during the creation of this package.Sound Effects: AI audio generation tools, including Google Gemini’s AI and ElevenLabs, were used to generate initial sound effect content. All generated audio was manually reviewed, edited, trimmed, adjusted for volume and clarity, and curated before inclusion.2D Art: AI image generation tools, specifically Google Gemini’s AI (Nano Banana), were used to generate base 2D artwork. The images were manually edited, cleaned up, refined, resized, and adjusted to meet visual and technical requirements.Coding: AI-assisted code generation tools, including GPT-based models and Claude, were used to help draft portions of the code. All code was manually reviewed, modified, tested, and integrated to ensure correctness, performance, and compatibility.All final content included in this package was reviewed and modified by the publisher prior to submission.



