Froxel volumetric fog for URP 17 with god rays, local fog volumes, temporal smoothing, per-light controls, XR support, and setup toolsRequires Unity 6000.0+ and URP 17+ with Depth Texture enabled. URP only; Built-in and HDRP are not supported. Additional local-light fog/shadows require URP Additional Lights set to Per Pixel. Per Vertex is supported as a safe fallback without additional local-light fog.Volumetric Fog URP adds froxel-based atmospheric fog to Unity URP 17. Build god rays, interior haze, height fog, local fog volumes, and per-light volumetric beams with standard Unity Volume workflows. It includes temporal smoothing, Gaussian filtering, local volumetric shadows, XR support, setup automation, validation tools, and practical presets for mobile, balanced, and cinematic projects.Unity 6000.0+ and Universal Render Pipeline 17+URP RenderGraph renderer featureCompute-shader VBuffer pipelineRequires URP Depth TextureURP only; Built-in and HDRP are not supportedSampling filters: None, Gaussian, Reprojection, BothDedicated local volumetric shadow atlas for point and spot lightsPer-light fog controls and local fog volumesXR multipass and single-pass instanced supportTAA, temporal upscaler, FXAA, and SMAA compatibilityAdditional local-light fog requires URP Additional Lights set to Per PixelAI-assisted tools were used during development for code review, debugging support, optimization suggestions, and documentation drafting. The final implementation, package contents, documentation, and release notes were reviewed and accepted by the publisher. The package does not include runtime AI/ML features



