Create dynamic, form-shifting particle effects using Signed Distance Fields (SDF) in URP. Includes a custom VFX Controller script for easy real-time customization without opening the graph.Fast & Simple SDF Visual Effects provides an optimized, ready-to-use Visual Effect Graph setup for the Universal Render Pipeline (URP). By utilizing Signed Distance Fields (SDF), this package allows you to attract and stick particles to any 3D shape, perfect for creating holograms, magical morphing forms, or abstract visualizers.The package is designed for maximum ease of use. You do not need to edit the node graph to customize the effect. It includes a dedicated VFXController C# script that exposes all crucial parameters directly in the Inspector, complete with an Auto Color toggle for dynamic hue shifting.Included Content:Ready-to-use Prefab: A pre-configured SDF particle prefab.VFXController Script: Control Spawn Rate, Lifetime, Attractor Physics (Speed, Force, Stick Distance, Stick Force), and Particle Color dynamically.Example Assets: 8 different pre-baked SDF 3D Textures (Example-1 through Example-8) and Point Caches to get you started immediately.Scenes: Includes a Demo and an Example scene showcasing the effect in action.Documentation: A Manual document is included in the project files.Mobile Ready: The package contains pre-configured Mobile URP settings (Mobile_Renderer, Mobile_RPAsset) for easier cross-platform setup.1x Visual Effect Graph: SDF.vfx (Configured with Attractor Shape Signed Distance Field and Unlit Quad output).1x Core Prefab: SDF.prefab1x C# Script: VFXController.cs (Handles runtime parameter updates and Auto Color generation).8x 3D Textures: Pre-baked SDF assets (Example-1 to Example-8).2x Demo Scenes: Demo.unity and Example.unity.URP Assets: Includes Mobile_Renderer and Mobile_RPAsset configurations.Other Folders: Point Caches, Documents (Manual).Exposed VFX Properties via C# Controller:_Texture3D (Texture Input)ParticleColor (Gradient with Auto Change Color toggle & Speed)SpawnRate (Float - Default 2048)LifetimeMin & LifetimeMax (Float)AttractionSpeed & AttractionForce (Float)StickDistance & StickForce (Float)Dependencies & Requirements:Universal Render Pipeline (URP) must be installed and active.Visual Effect Graph package must be installed.Initial VFX Graph Capacity is set to 10,000 particles (editable inside the graph).



