The scroll system optimizes performance by reusing UI elements (GameObjects).Instead of creating thousands of objects that consume RAM and slow down CPU processing, this system maintains only a small number of elements sufficient to display on the screen and updates their data as the screen is scrolled.DocumentHigh Performance: Only creates the minimum number of objects necessary to fill the viewport.Support for large datasets: Can display lists of up to thousands of items without increasing resource consumption.Easy integration: Based on Unity UI’s standard ScrollRect, the source code can be customized to suit individual preferences.



