Modular Health and Stamina system for ZionTPS. Add sprint drain, jump cost, stamina regeneration, and event-driven stat updates to your Unity third-person projects.ZionTPS – Stats Module is a modular gameplay extension for the ZionTPS Third Person Controller, providing a flexible and configurable Health and Stamina system designed for modern Unity projects.Built with a clean event-driven architecture, the module integrates directly with ZionTPS locomotion systems while remaining lightweight, scalable, and easy to extend.The system allows developers to quickly implement stamina-based gameplay mechanics such as sprinting, jumping, and rolling, while also providing a robust framework for managing player health and other future attributes.The module is designed to be plug-and-play, allowing developers to install or remove it without modifying the core ZionTPS controller.This makes it ideal for projects that require scalable gameplay systems while maintaining clean architecture.The Stats Module is suitable for a wide range of game genres including:• Third-person action games• RPG systems• Survival mechanics• Combat systems• Ability and skill systemsBecause the system is event driven, other systems can easily respond to stat changes such as:• Updating UI bars• Triggering gameplay effects• Preventing actions when stamina is exhausted• Playing animations or soundsAll configuration values are managed through ScriptableObject settings, allowing developers to tune gameplay behaviour without modifying code.The system is designed to serve as a foundation for more advanced character systems, making it easy to expand with additional attributes such as mana, armour, status effects, or RPG progression.Technical Details• Modular Health and Stamina system designed for ZionTPS• Event-driven stat architecture• Sprint stamina drain• Jump stamina cost• Roll stamina cost• Exhaustion detection system• Automatic stamina regeneration• Configurable regeneration delay• Health damage and healing support• ScriptableObject configuration system• UI-friendly stat events• Clean and lightweight runtime code• Easily extendable for additional stats (mana, armour, etc.)• Designed for maintainable and scalable gameplay systems• Compatible with modern Unity versionsMarketing images were generated and enhanced using AI tools.



