5-games HyperCasual Bundle: Balls Out, Fit Blast, Foodie Sort, Jelly Loop & Picture Block Puzzle. Includes Unity Level Editors, Auto-Generators & 2200+ levels. Modular C# templates for mobile & WebGL.Get five premium, production-ready Unity game templates in one massive value pack.The 5 HyperCasual Games Bundle 2 is the ultimate starter kit for mobile game developers, studios, and hobbyists. Powered by the HyperCasual Game Engine architecture, each project in this bundle is designed for rapid prototyping, game jams, and full commercial release.Every game comes with a fully featured Level Editor and Auto-Level Generation tools, allowing you to create hundreds of levels in minutes rather than weeks.🕹️ Play demo: Browser Demo | Android DemoADS Are NOT Implemented📦 WHAT’S INSIDE THE BUNDLE?This bundle includes 5 distinct, top-performing puzzle mechanics inspired by current mobile hits:Balls Out: A satisfying conveyor-based color-matching and sorting puzzle.Fit Blast: A relaxing drag-and-drop color-fit block puzzle.FoodieSort: A cozy drag-to-match food-tray sorting puzzle with boosters.Jelly Loop Jam: A physics-based jelly-sorting puzzle with fluid simulation and image-to-level tech.Picture Block Puzzle 2D: A relaxing sliding-block puzzle that reassembles pictures piece by piece.🚀 BUNDLE ADVANTAGESMassive Savings: Get all 5 templates at a fraction of their individual costs.Developer-Oriented Architecture: Clean, modular C# code designed for easy extension.Unified Workflow: All games follow a consistent data-driven design, making it easy to switch between projects.Production Ready: Each template includes a full gameplay loop: Main Menu → Gameplay → Win/Loss States → Level Progression.Advanced Level Editors: Includes built-in Unity editor windows and in-game editors with JSON export/import.🛠️ CORE FEATURES IN EVERY TEMPLATE🏗️ Powerful Level Design ToolsVisual Grid Painters: Design layouts directly in the Unity scene.Auto Level Generators: Batch-create hundreds of solvable levels using custom algorithms.JSON-Based Data: Lightweight and easy to manage level files.🎮 Polished Gameplay SystemsModular Boosters: Built-in systems for power-ups (Shuffle, Bombs, Time Freeze, etc.).Dynamic Visuals: Particle effects, smooth animations, and URP support.Developer Debug Menus: In-game panels to skip levels, and toggle invincibility.🎨 Easy CustomizationNo Hardcoded Rules: Easily swap meshes, materials, and UI.Color Systems: Centralized color management (including K-Means image color extraction in select titles).Complete Documentation: Step-by-step guides for every system included.💿 TECHNICAL DETAILSTotal Levels Included: 1,900+ pre-made levels across all games.Supported Platforms: iOS, Android, WebGL, and Desktop.Render Pipeline: Built for URP (Universal Render Pipeline).Ads: not included📄 DOCUMENTATION & SUPPORTEach project includes its own dedicated online documentation covering:Initial scene setup.How to use the Level Editor and Auto-Generator.Adding new mechanics, colors, and boosters.Extending the HyperCasualGameEngine core.Questions? Reach out to us!📧Email: ragendom@gmail.comClaude (Claude Code) was used extensively throughout the development of this package to assist with writing, refactoring, and debugging C# editor scripts.



