AI Humanoid animations from text prompts — a free, streamlined text-to-motion tool with 5 lifetime generations and embedded live previewing for any Unity Humanoid rig.No payments. No API setup. No subscription fees. No per-generation fees. No leaving Unity.This asset is the free Lite edition of the PromptMotion framework.The Lite edition: one-click Humanoid animations from text prompts — directly inside the Unity Editor, providing the perfect free tier to test the AI pipeline on your own characters before upgrading.This asset uses NVIDIA's Kimodo model to generate the animations.Type what you want your character to do. Click Generate. Usually in under a minute, a Humanoid-retargeted FBX animation is downloaded, automatically imported, previewed in the editor, and applied to your character with one click. Get instant AI-generated clips without ever leaving Unity.Online Documentation💎 LITE vs STANDARD vs PROReady to build out a full game or unlock professional animation authoring? Choose the tier that fits your production scale:PromptMotion Lite (This Version): Free forever. Includes 5 lifetime generations and the core text-to-animation engine. Perfect for testing the technical integration and performance with your custom rigs.PromptMotion Standard: Paid. Upgrades you to 50 generations / month and unlocks the Bundled Animation Library — a Mixamo-style browser of hand-picked starter clips covering locomotion, combat, idles, and gestures that work 100% offline.PromptMotion Pro: Paid. The ultimate animation suite. Grants 150 generations / month plus the complete Pro Toolset (Clip Cleanup, Mecanim Blend Tree Wizard, Batch Generation, and Timeline Sequencer) to turn raw AI clips into production-ready, shippable animations inside Unity.💡 WHY PROMPTMOTION LITE✅ 5 LIFETIME GENERATIONS — Test the generation engine completely for free. See exactly how the AI handles your prompts and custom character rigs before committing.✅ STREAMLINED WORKFLOW — Zero-friction AI generation. Go from a text prompt to a previewable, ready-to-wire animation asset in seconds, completely contained in one editor window.✅ CACHED PROMPTS ARE FREE — Re-generating or downloading previously cached prompts doesn't count against your generation limit.✅ HUMANOID-RETARGETED OUTPUT — Every animation is delivered as an FBX with Unity Humanoid bone mapping. Plays on any Humanoid character — Mixamo, Synty, Ready Player Me, your own custom rig — out of the box.✅ FULLY AUTOMATIC IMPORT — Avatar configuration, animation extraction, and clip application all happen automatically after generation. Zero manual steps.✅ EMBEDDED PREVIEW — Generated clips play on your character in a viewport inside the editor window. Scrub, loop, change speed, see the result before applying.✅ ZERO RUNTIME OVERHEAD — All scripts are Editor-only. Your build size and runtime performance are completely unaffected.✅ EASY ACTIVATION — Enter your email code to activate the tool window and start generating right away.🎁 INCLUDED ALLOWANCE5 lifetime generations are issued entirely for free with this Lite edition. It is purpose-built to let you verify the rig compatibility, test out your ideas, and experience the workflow firsthand.🎬 WHAT YOU CAN GENERATELocomotion — walks, runs, sprints, jumps, climbs, crawlsIdles & poses — standing, sitting, leaning, crouching, sleepingCombat — punches, kicks, sword swings, dodges, blocksGestures — waves, bows, pointing, applause, shrugsReactions — surprised, hurt, knocked back, fallingSports & athletics — backflips, cartwheels, dancing, yogaEmotional acting — sad, angry, excited, exhausted body languageDaily activities — sitting down, picking up objects, drinking, throwingAnd much more — any body motion you can describe🚀 HOW IT WORKSEnter your activation email code to unlock the interface.Drag a Humanoid character into the Character slot (any Mixamo, Synty, RPM, or custom Humanoid rig works).Type your motion prompt, e.g. "a person waves with their right hand."Click GENERATE.The cloud AI generates motion data, retargets it to Unity Humanoid, and returns an FBX.The FBX is downloaded to Assets/PromptMotion/Generated/, imported with correct rig settings, and previewed inside the editor window with full transport controls (play/pause/scrub/speed/loop).Click APPLY TO CHARACTER to wire the clip into your character's AnimatorController.⚠️ WHAT'S INCLUDED VS NOT INCLUDEDPromptMotion produces full-body motion for any Humanoid rig. Specifically what's covered:✅ Body motion — torso, head, arms, legs, hips✅ Foot contacts and grounded locomotion✅ Root motion (translation through space)✅ Humanoid retargeting onto your existing charactersNot included in the free Lite edition (upgrade to Standard or Pro to unlock):❌ The Animation Library — Does not include the offline, Mixamo-style browser of pre-made starter clips (Requires Standard or Pro).❌ The Pro Toolset — Does not include advanced clip cleanup (denoising/mirroring/looping), Mecanim blend tree wizard, batch generation, or clip sequencer tabs (Requires Pro).❌ Finger animation — hands stay in their default rest pose.❌ Facial expressions — generated clips do not include face/blendshape data.❌ Lip sync or speech-driven animation.❌ Bundled character models — you bring your own Humanoid rig.📧 SUPPORT & QUESTIONSFor questions, bug reports, or feature requests, reach out at: ragendom@gmail.comWe typically respond within 24-48 hours.Pipelines Supported: Built-in RP, URP, and HDRP. (All) Requires Unity 2022.3 LTS or newer. Internet connection required during generation — generated assets work fully offline forever after.5 free lifetime AI-generated Humanoid animations issued immediately upon free email activation, with no subscription fees, account creation, or hidden costs.Core Text-to-Animation Generator focused entirely on streamlined, zero-friction asset creation directly inside a clean, single-window Unity Editor interface.Humanoid-retargeted FBX output that plays on any Unity Humanoid avatar (Mixamo, Synty, Ready Player Me, or custom rigs) right out of the box.Generates full-body motion including hips, torso, arms, legs, and head, with full root motion supported natively.Embedded preview viewport featuring play/pause, scrubbing, variable speed (0.25–2×), looping, and full orbit/pan/zoom scene navigation controls.Automated AssetPostprocessor pipeline that instantly configures incoming FBX files as Animation Type: Humanoid with perfect rig and mesh settings behind the scenes.One-click APPLY TO CHARACTER feature that generates a custom character AnimatorController state and automatically wires it up instantly.Rigid Character validator that auto-detects non-Humanoid bone structures or missing avatars before you click generate, keeping your trial quota completely safe.Smart Prompt caching mechanics, meaning identical prompts (matching text, duration, and seed) return previously generated files in milliseconds for free, using zero allowance.Auto-prompt-prefix intelligence that automatically reframes bare prompts like "do backflip" into optimized strings (e.g., "a person do backflip") for higher quality AI evaluations.Resilient auto-retry routines for transient backend network blips, complete with a clean countdown user interface.Dedicated local storage system that automatically structures and saves all your generated outputs to the Assets/PromptMotion/Generated/ project directory.Render pipeline agnostic framework, providing native, complete support for Built-in RP, URP, and HDRP setups.Guaranteed zero runtime performance overhead because every operational script is sandboxed inside dedicated Editor/ folders and automatically stripped from shipping builds.Lightweight project footprint relying strictly on Unity's first-party Newtonsoft.Json and Editor Coroutines packages as its only external dependencies.Built for modern environments, with Unity 6.Cloud-powered asset generation requires an active internet connection, though all your successfully downloaded FBX animation files work fully offline forever.PromptMotion uses NVIDIA's Kimodo (SOMA-RP) text-to-motion model to generate the animation data delivered to the user. The model runs server-side; the asset acts as a Unity Editor client that sends prompts and imports the resulting FBX files.Claude (Anthropic) was also used during the development of this package to assist with writing, refactoring, and debugging C# editor scripts.



