09 Karts models;
01 Motorcyle Model
01 Helmet Model as gift
Every model has 10 different texture colors to create an amount of 100 vehicles.Beautiful Collection of 90 Unique Karts and 10 Unique Motorcycles for Racing GamesThey can even be used as decorative item in some games, as a toy in scenery or things like this.Every kart and motorcycle has an unique numbering, from 00 to 99there are 9 kart meshes, 01 motorcycle mesh, and 01 helmet mesh.For each mesh, there are 10 textures, colored differently, so you can create a great ammount of variations in your game.This is how each kart is divided in object hierarchy:-Kart Body--Steering Wheel--Front Tires----Front Tire Right----Front Tire Left--Back Tires----Back Tire Right----Back Tire LeftMotorcycle follows the same patternHelmets have no divisions.Every tire has a centered pivot to be able to animate it easierNon-riggedNon-animatedlights are made via emissive map, but they are not separated materialsif you prefer to remove the tire details, you can simply deactivate normal map.---Polygons Counting:Model A: 9938 faces / 10242 verticesModel B: 12076 faces / 12460 verticesModel C: 12485 faces / 12875 verticesModel D: 11154 faces / 11425 verticesModel E: 15925 faces / 16412 verticesModel F: 5747 faces / 5926 verticesModel G: 7281 faces / 7492 verticesModel H: 8104 faces / 8406 verticesModel I: 7979 faces / 8206 verticesMotorcycle: 24522 faces / 25068 verticesHelmet: 2796 faces / 2998 verticesThey were made with only quads, in OBJ meshes.For each Kart, there are included Maps 2048x2048:- Color- Normal- Height- Metallic- Roughness- Emission*Some Karts were made prefabs with metallic material, and some with specular, as it fits better - but you can use any you'd like, simply changing it there.Files are very organized in folders so you can work with them.Karts uses a single UV MAP, for the whole Kart, this means that the material create for a Kart, will be applied to all its components (same material goes in body, wheel and tires)



