Volumetric fog with shadow-driven light shafts for Unity 6 URP. Eight hand-tuned presets, animated noise, fast single-pass renderer. One-click setup, mobile-friendly, RenderGraph-native.Real volumetric fog for URP. Raymarched through the Volume Framework, samples the directional light's shadow map at every step — so when something casts a shadow, you actually see it in the fog as light shafts. Not billboards, not faked.Eight presets in the inspector dropdown: God Rays, Misty Morning, Atmospheric Haze, Heavy Fog, Dungeon, Toxic Mist, Sunset Haze, Night/Moonlight. Pick one, tune from there.Setup is one click. Open Tools → Volumetric Fog → Open Hub, the Hub tells you what's missing (URP active, renderer feature added, volume in the scene), and clicking Fix on each row sorts it out. There's a small demo scene with a primitive city and a low-angle sun if you want to see god rays the moment you hit Play.Single fullscreen pass, no extra render targets. Default 64 steps with blue-noise dithering looks clean; for mobile, drop to 32 steps with shadow-skip and noise off. The inspector flags settings that are heavy and explains why.URP 17.3+ on Unity 6.3+. URP-only by design — no Built-in or HDRP. Full C# + HLSL source. Discord and email support.Online docURP 17.3+ on Unity 6.3+. C# and HLSL, full source, no DLLs, no external dependencies.One fullscreen raymarch pass via RenderGraph. Real shadow-sampled light shafts, animated noise, Beer–Lambert scattering, blue-noise dithering.One VolumeComponent with 21 parameters. Custom inspector with eight presets, status hints, and live performance warnings. Setup Hub with one-click installer.Demo scene included. Mobile-friendly. All URP platforms (PC, mobile, console, VR, WebGL).Not supported: Built-in, HDRP, Unity older than 6.3.



