Balaga Silent Hall is a semi-realistic urban landmark building featuring a large glass facade and aged concrete structure, designed to serve as a strong visual anchor in dense city environments.Unity 2021.3 LTS or newerUnity 6 supportedBalaga Silent Hall is a semi-realistic urban environment asset inspired by large commercial buildings found in historic Southeast Asian city districts.The building features a bold architectural form with a dominant vertical glass facade framed by thick concrete walls. Subtle surface wear and discoloration give the structure a grounded, slightly abandoned feel, making it ideal for storytelling-driven scenes.The enclosed ground level with metal gates suggests restricted or inactive usage, adding narrative depth without requiring additional assets.This building works especially well as a focal point or “anchor asset” in urban environments, helping define the visual identity of a street or district.Suitable for both realistic and stylized projects, and optimized for real-time applications.Number of textures :6Texture dimensions : 2048Polygon count of Silent Hall 1F : 856Silent Hall 2F : 558Minimum polygon count : 558Maximum polygon count : 856Number of meshes/prefabs : 1Rigging: NoAnimation count : NoAnimation type list : NoUV mapping: YesLOD information (count, number of levels) : NoTypes of materials and texture maps : PBR



