Stylized ultra low poly modular man character.
Built for mobile games, stylized projects, large NPC crowds, simulations, indie titles, and performance-critical environments.Stylized ultra low poly modular man character.Built for mobile games, stylized projects, large NPC crowds, simulations, indie titles, and performance-critical environments.Clean topology. Optimized geometry. Production-ready setup.ANIMATIONS DEMOThis modular ultra low poly male character pack allows you to generate a wide range of believable urban personalities without increasing production complexity or performance cost. By combining hairstyles, hats, facial hair, glasses, torsos, legs, and shoes, you can create civilians, street characters, businessmen, undercover agents, or background NPCs that feel visually distinct while remaining stylistically consistent.The system is built for scalable character diversity in open world games, city builders, life simulations, strategy titles, and mobile projects that require large populations. Instead of repeating the same model across your scene, you can populate your world with varied individuals while maintaining ultra low triangle counts and minimal texture memory usage.This approach gives you visual diversity, production efficiency, and performance stability in a single optimized modular character solution.Key FeaturesUltra low poly mesh: 1200–2000 tris per assembled characterFully modular character system270,000+ unique appearance combinationsEpic standard mannequin skeleton20 base animations1 Material 3 optimized color atlas textures (128x128)Modular System (High Variation)Create multiple character archetypes from a single asset:Street thugCasual civilianSpyBusinessmanUrban NPCStylized background characterIncluded ModulesHead Customization13 Hair / Hats5 Beards3 GlassesBody Parts9 Torso variations6 Leg variations5 Shoe variationsTotal visual combinations: 270,000+Designed for fast character population systems and procedural NPC generation.Ultra Low Poly OptimizationEach fully assembled character contains:1200–2000 trianglesClean edge flowNo unnecessary geometryEfficient shadingIdeal for:Mobile gamesLarge crowd systemsRTS gamesCity buildersSimulation projectsVR prototypesStylized multiplayer projectsAnimations20 base animationsIncludes:IdleWalkRunCombat / action posesInteraction stancesBasic movement setIncludes facial morph targetsfor speech and emotion animation. Full range of facial expressions, making it suitable for interactive conversations, cutscenes, and gameplay reactions while maintaining ultra low poly performance.Materials & Textures3 Color Atlas TexturesResolution: 128x128Supports:Base ColorRoughnessMetallicEmissiveExtremely lightweight texture memory footprint.One asset = full NPC systemHigh modularityExtremely low performance costScalable for large scenesSuitable for stylized art directionThis asset is designed for developers who need maximum variation with minimal performance cost.NOTEUse beards according to the head index - Head_1 is suitable for Beards_1_1..5, Head_2 is suitable for Beards_2_1..5, Head_3 is suitable for Beards_3_1..5If you have any problems with files or any questions, feel free to contact me - I am always ready to help.Technical detailsLow‑Poly Style – optimized for performance, great for mobile and VR.Number of Unique Meshes: 55Tris Count: 1200 - 2000 For an assembled man - depends on the specific assemblyFully Rigged – ready for custom animations and retargeting.20 Polished Animations – walk, run, attack, idle, hit reaction, death, and more -see animation preview https://www.youtube.com/watch?v=FOjXGD9_KJs128x128 texture maps – URP/HDRP compatible.



